mardi 25 août 2015

Redirecting servers - question to the devs and ppl who know this stuff

"Redirects" as most of us know work as follow - you join a server running a map you dont have. Download starts and if you have decent broadband and are not far from server location you have game on your machine in 15-60 seconds. Instead of taking file from game server directly you fetch it from a super fast redirecting server.
Now map file goes to C:\Users\UserName\Documents\My Games\RedOrchestra2\ROGame\Cache and may look like this (example) FB7769184C5E77D6C363C58EC9AECDC3.uxx
Next time you play this map you dont need to download again and your game knows where is a map file located. I assume that this file must have some informations that that tells the game where is should be used.

To the point - there is no problem with the maps but there is a massive problem with the mods that contain more different files.
Basicly even if you put all required files on redirect and your client downloads it still you are not able to play your mod on game server.
You will crash or some content wont be displayed properly (weapons , skins for example.)

So we have all the files in mentioned before cache folder but when you connect to the server your game doesn`t know where to look for them.

I see this problem as the biggest blockage to all comunity created mods.
Only few percent know what to do - where to subscribe, what file edit etc.

My question is - how does it all work? Why player game knows where to find map files but doesn`t know where to find mod files?
Can it be fixed or corrected or maybe it`s not so simple as it seems?

Mods please dont move this thread as it will get more attention in here :)


Redirecting servers - question to the devs and ppl who know this stuff

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