When I go to use KF SDK to make maps, the cursor bugs all out and it IS NOT my mouse. (Yes I restarted my PC and re-downloaded KF SDK.) So anyway, when I go to drag a brush it is alright but then it will jump around every few seconds. My PC is a new 1000$+ gaming PC with windows 8.1. Please help, I want to make maps but I can't if KF SDK acts like this all the time.
lundi 3 novembre 2014
Clot Buster, Busted...
as you all know the default clot buster mut work up until about 4~5 waves then starts spawning scrakes ect, was wanting a mut that will launch just a certain type of zed, all the ones i found are broke as well. ( trying to make a all clot on HOE with mini guns and call it hug time :p ...)
or let me know which defualt zed only mut ACtully work, like 5 alarm siren and bloated... or do they all spawn other zeds after a few waves to?
or let me know which defualt zed only mut ACtully work, like 5 alarm siren and bloated... or do they all spawn other zeds after a few waves to?
A sign etched on the wall
Yet another rainy evening and me walking home under the path set by street lights. Now, as in every ex Soviet block country, the bright orange lights gave the earth nothing but a tint of misery. Glowing green bushes during the day were now dark blue masses on the side of the road, marking an invisible wall before the open fields and forests.
Apartment walls were passing-by if not slower than a Stop sign, then maybe as a siren locked onto a teammate. Just as painful, its AOE scream hurts no matter whether you look at it or not.
The gigantic concrete statues walking by were slowing to a halt. No more were they looking at the pedestrians with their yellow spotlights, for as it seemed both had disappeared. It needn't be an actual eye to instill the horror - it's hidden meaning was to strike faster than a husk in a race with your already thrown grenades.
Yes, the element of fire was consuming. There, on that wall, where all the prejudiced were marked.

We, against the fiery menace were to be drowned in the holy conquest of the burning-liquid-throwers. It was no Pyro gas-mask!
In it's next moment of unreal existence, it was standing beside me.
The Firebug icon was above its head, blazing a man's sight, sanity and steady average FPS.
It did not talk. Keyboards could never type.

Standing - Mouse1 held down, it burned a message and branded me merely as a livestock commando.
Message could never be more clear, human skin was its natural textbook.
The Firebugs are coming.
Their Leader has arrived and the march has begun.
Please,
Sharpshooters, Medics, Commandos, Pipehatters and AA12 warriors,
Do not risk establishing yourselves on top of the scoreboard. It is only righteous to those of diabolical, hellish descent. Today, those are known as Firebugs.
Apartment walls were passing-by if not slower than a Stop sign, then maybe as a siren locked onto a teammate. Just as painful, its AOE scream hurts no matter whether you look at it or not.
The gigantic concrete statues walking by were slowing to a halt. No more were they looking at the pedestrians with their yellow spotlights, for as it seemed both had disappeared. It needn't be an actual eye to instill the horror - it's hidden meaning was to strike faster than a husk in a race with your already thrown grenades.
Yes, the element of fire was consuming. There, on that wall, where all the prejudiced were marked.
We, against the fiery menace were to be drowned in the holy conquest of the burning-liquid-throwers. It was no Pyro gas-mask!
In it's next moment of unreal existence, it was standing beside me.
The Firebug icon was above its head, blazing a man's sight, sanity and steady average FPS.
It did not talk. Keyboards could never type.
Standing - Mouse1 held down, it burned a message and branded me merely as a livestock commando.
Message could never be more clear, human skin was its natural textbook.
The Firebugs are coming.
Their Leader has arrived and the march has begun.
Please,
Sharpshooters, Medics, Commandos, Pipehatters and AA12 warriors,
Do not risk establishing yourselves on top of the scoreboard. It is only righteous to those of diabolical, hellish descent. Today, those are known as Firebugs.
Redirect Help
So ive recently got a web domain that I can put my compressed files for my redirect, problem is I am no good at website stuff so im not sure if im doing something wrong but here is my problem. I've compressed all the maps I have running on my server and uploaded them to the redirect site, problem is that when I clear my cache and try to down load the custom maps that I want to test its seems like the link is going fast then stops then picks back up, this is far different than the redirect that I had been using that just fly's through the down load, again im not to good with the web thing so I've put a regular indexing on to give the index page that is necessary, but the download is not smooth, how can I tell if its just the service or how im doing it? one big thing I notice, that I cant change, is on last redirect I was using when I pulled it up in browser and click on one of the files it would want to download it, on my redirect you click it and it just goes to a screen of garbage, almost like its set to just open it and not download it???
Any help please?
I can answer anyt questions.
Any help please?
I can answer anyt questions.
Customizable weapons?
Just a simple idea I thought could be really fun, were diffrent purely cosmetic changes to your weapons could be awarded to players through completing achievment, purchasing DLC in the store or randomly after succesfully completing a map.
With customizing weapons I mean really simple stuff to personalize your own weapon through maybe CSGO styled stickers, recolouring, adding new elements like spikes to a baseball bat or setting your sword on fire? (as mentioned before I would like it to be purely for appearance so the player isn't forced into a certain "attachment" because it's stronger)
I think it could give the game a replayability to players who don't find achievments all that rewarding and personally I love this kind of stuff and I think it would be kind of neat.
Thanks for the read, leave any comments and suggestions if I missed something that could be important.
With customizing weapons I mean really simple stuff to personalize your own weapon through maybe CSGO styled stickers, recolouring, adding new elements like spikes to a baseball bat or setting your sword on fire? (as mentioned before I would like it to be purely for appearance so the player isn't forced into a certain "attachment" because it's stronger)
I think it could give the game a replayability to players who don't find achievments all that rewarding and personally I love this kind of stuff and I think it would be kind of neat.
Thanks for the read, leave any comments and suggestions if I missed something that could be important.
Critical error
I've seen a bunch of posts for this issue and all of them seemed to be fixed by deleting the ini file. That has not helped me. Also verifying the integrity didn't fix it either. If anyone has another solution please help. Here is what my error message is.
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 1598 MHz with 3973MB RAM
Video: Intel(R) HD Graphics (3282)
Error setting display mode: No acceptable display modes found (D3D_OK). Please delete your KillingFloor.ini file if this error prevents you from starting the game.
History: UD3D9RenderDevice::UnSetRes <- FindBestMatchingMode <- UD3D9RenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 1598 MHz with 3973MB RAM
Video: Intel(R) HD Graphics (3282)
Error setting display mode: No acceptable display modes found (D3D_OK). Please delete your KillingFloor.ini file if this error prevents you from starting the game.
History: UD3D9RenderDevice::UnSetRes <- FindBestMatchingMode <- UD3D9RenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
KF Where did the green stats go?
Been back on KF lately and I noticed that normally on most servers when you kill a specimen it comes up in green text on the top left, now I haven't found any server yet with this mod.
Is it just me or is this being phased out? I say this because I remember when more and more servers started using this until every server I joined had it.
Thanks
Dan
Is it just me or is this being phased out? I say this because I remember when more and more servers started using this until every server I joined had it.
Thanks
Dan
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