vendredi 23 mai 2014

PC Gamer US issue #254 article?

Shouldn't the subscriber version of the issue with the KF2 article already be out by now?

If so, is it within legal range to publish screens of the KF2 article?

I remember the PC Gamer article of RO2 being leaked on the forums as well.



So if any lucky PC Gamer subscriber would care to share he'd make a lot of people very happy. :rolleyes:




In B4 Reset Achievement

You remember it from RO2, do you? My personal request to TWI is: don't do it for KF2. Thank you.




How much would YOU pay for KF2?

This is inspired by the 'Zomspawn' interview that Alan Wilson did with them. It was a question asked and I'm curious to know what you guys think?



Personally, 29.99 USD (I prefer CAD because... Canadian) for regular and 39.99 for deluxe. The price of RO2.




[FAN-ART] "Fleshpound of Fire"

Hey, guys.



I really appreciated one of the screenshots for the upcoming sequel, but in my mind, it looked awful a lot like Battlefield 3 "Man of Fire" art. I ended up trying to replicate it by following a rather basic and quick tutorial. - Though it did not come out as I expected, a little bit more professional that is or even slightly better looking, I think I did an okay job.







What do you guys think?




[Killing Floor Games] What you like to see?

Hello everybody!



As most of you have already seen or participated in, Killing Floor Games is a new function to which we'll see returning events. A new tournament is coming soon and we are busy upgrading several factors.



During this time, we would like to ask the community for things they wish to see (please note that not all changes will take effect immediately as this will be a development over time). People will have very different and elaborate perspectives and thus we would like to ask of you to keep it constructive. We can't go into discussion with every single detail but will certainly take your feedback into consideration.

While we dont want to spoil everything already, below a few things we are working on:



*New map rotation system

New system to random select a map

*New sign up system on the killingfloorgames.com

Sign up system on the website wich provides team leaders confirmation mails, info etc.

*New bracket system/elimination mode

New tournament system where teams fight against eachother for the best time, teams play the same map when they fight each other, winner passes to the next round.

-Some new tournament rules and upgrades

*Work in progress at the moment






Will there be an SDK?

I certainly hope there is :)




'Dosh = Life' Mod

Here's a concept I pitched for KF1 in the steam forums ages ago (to much booing. But Steam Forums is a horrid place and everyone in it hates everything)





The idea, quite simply, is that your current health value and current cash balance would always be equivalent. This would lead to some.. rather interesting effects on how the game is played:


  • Spend a lot of money on big fancy guns? Good job, you're almost dead now.

  • Act recklessly and lose a bunch of health? Now you can't afford your big guns.

  • Survive a bunch of waves and spend frugally? You've got as much health as the patriarch! Go wrestle a fleshpound with your knife, you beast you.

  • Donate some dosh to a friend? You are literally shortening your life to grant them more.

  • Everyone could throw a bunch of dosh on one player to super-power him with insane health levels. Most likely a berzerker..

  • Medics will tend to blast streams of dosh at dying teammates rather than heal them. "Call me the U.S. government because I'm giving YOU a bail-out, chum"




Some things would have to change, of course. The medical syringe (including from medic guns) would have to do something other than restore health, perhaps granting a small amount of armor (~10%?) on each injection.



Cash payouts and Zed damage would have to be balanced. Maybe some other auxiliary gameplay additions like.. random zeds being visually marked and giving bonus cash payouts on kill (either added with the normal kill reward automatically, or perhaps dropped on the floor where the Zed was standing), or reward multipliers during ZED-time. (features that would make fun mini-mutators for any game type, if you don't mind the arcade-y-ness) perhaps your cash/life amount would gradually diminish over the course of all active waves (because time IS money) with the bounty/wave complete rewards increased to compensate..



There'd have to be some kind of limiter that prevents you from spending or tossing dosh if you're only holding X amount or less. You'd have to spawn with a minimum amount of cash as well, with measures taken to prevent abuse of that...



Maybe on death, players would explode out the last cash they had to litter the floor around their corpse, to be picked up by teammates. Equal to their cash total 1s prior (or after last dropping cash, whichever happened more recently, to prevent abuse)





I think it would make for a very interesting experience and I'd be interested to see how players would adapt to such a rule change. How about you? Do you value your money as much as your health? :D