Affichage des articles dont le libellé est Clientside vs Serverside hit detection. Afficher tous les articles
Affichage des articles dont le libellé est Clientside vs Serverside hit detection. Afficher tous les articles

mercredi 24 mai 2017

Clientside vs Serverside hit detection

Admittedly, after RO:OST I only put in about 550 hours of playtime in RO2/RS and even less admin time before taking leave of the series. I've only participated in wave 7 and the open beta weekend of RS2:VN. So if I've overlooked a recent thread or topic about this, please forgive me and point me in the right direction.

I don't recall the option of having client side hit detection in RO2 servers. If there was, I'm sure I had it set on server side.

What is the general consensus today of server admins? Which is preferred and why?.

Thanks,
Floyd (back from a long hiatus)

Clientside vs Serverside hit detection