-Increase the noise of firearms inside the tunnels
The shots inside the tunnel including with VC weapons would get anyone deaf for a good amount of time , so why not increase the sound of firearms firing inside there or give a "deaf" effect to anyone that is inside there an discharges their firearms?
-Give the mosin a variant called "Obrez"
No bayonet , yet preety good at close quarters and faster bolt action.
-Smith & Wesson Model 39 "Hush Puppy" for pointman
They sort of are the "tunnel rats" in a way being able to see planted traps and already bring a colt 1911 with them , so why not give them a better tool for the job? They could choose between the 1911 and Model 39 and a 1917 revolver.
- ZPU Anti Air Gun
I know the DShK is already powerfull but in maps like Hill at the final point a ZPU could be usefull to take things down like the Spooky , I myself have already taken one down at Hill but maybe the ZPU could become more usefull there?
-vz.61 Škorpion
It was used by them so why not give it to maybe the RPG guy or just another weapon for the scout?
http://ift.tt/2sX4sCI - Here are some proofs about the usage of said weapon on Nam
Some more suggestions for tunnel stuff
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