Thank you Tripwire :) Now i got him to start playing the game :)
jeudi 25 septembre 2014
[Question] tula outskirts
Im part of a large gaming clan and we run 6 servers for ro2 and rising storm and cant for the life of me get the new tula outskirts maps running.
I have no problem with the new jap/american map.
Does anyone have the correct name for the map so i can edit my rogame.ini files to add it to our rotations.
thanks for any help.
I have no problem with the new jap/american map.
Does anyone have the correct name for the map so i can edit my rogame.ini files to add it to our rotations.
thanks for any help.
People bypass 64 players limit...
... by joining as spectators and then joining team. So why doesn't tripwire increase max limit to 70 or something? i have seen server runing 90 players too...
Heroes of the West
Introducing:
Commander Shepard and I have been hard at work to bring you what everyone has been wanting: a Western Front mod!
Screenshots:
Spoiler!
Spoiler!
Spoiler!
Spoiler!
Spoiler!
Spoiler!
Spoiler!
Spoiler!
Spoiler!
Spoiler!
Spoiler!
Spoiler!
Spoiler!
Features include:
- Americans vs Germans
- Updated UI to reflect changes
- New American uniforms: Airborne and Rangers
- American helmets with nets!
What needs work:
- MAPS MAPS MAPS! (please help here if you can)
- New weapons (G43 and STG are vital)
- Voices (Germans and Americans refer to each other as the wrong faction)
- New German uniforms
FOOTAGE COMING SOON
ALPHA 1 COMING SOON
Game Design Research
Hi all,
I'm a game design researcher based at the University of Lincoln in the UK. I'm looking to chat with any of you who have experience authoring mods and/or levels for any of the Tripwire games. I'm investigating what tools are used during the design process of FPSs, and how designers understand what players want, and understand how players interact with their games/levels.
I'd like to conduct a short (20 minute) Skype/email interview with you about the work you have done previously, work you are currently doing and the design process you went through. I have previously published a paper about Red Orchestra (link) which is linked to this study, so I'd really love to chat with some of you in the RO1+2/KF modding community. If are interested, or would like any other information about my research, please get in touch! You can reach me on here, or via my email: tfeltwell@lincoln.ac.uk
Cheers,
Tom
P.s. Thanks to [TW]Wilsonam for allow me to post this.
[Apologies for the multiple posts]
I'm a game design researcher based at the University of Lincoln in the UK. I'm looking to chat with any of you who have experience authoring mods and/or levels for any of the Tripwire games. I'm investigating what tools are used during the design process of FPSs, and how designers understand what players want, and understand how players interact with their games/levels.
I'd like to conduct a short (20 minute) Skype/email interview with you about the work you have done previously, work you are currently doing and the design process you went through. I have previously published a paper about Red Orchestra (link) which is linked to this study, so I'd really love to chat with some of you in the RO1+2/KF modding community. If are interested, or would like any other information about my research, please get in touch! You can reach me on here, or via my email: tfeltwell@lincoln.ac.uk
Cheers,
Tom
P.s. Thanks to [TW]Wilsonam for allow me to post this.
[Apologies for the multiple posts]
Game Design Research
Hi all,
I'm a game design researcher based at the University of Lincoln in the UK. I'm looking to chat with any of you who have experience authoring mods and/or levels for any of the Tripwire games. I'm investigating what tools are used during the design process of FPSs, and how designers understand what players want, and understand how players interact with their games/levels.
I'd like to conduct a short (20 minute) Skype/email interview with you about the work you have done previously, work you are currently doing and the design process you went through. I have previously published a paper about Red Orchestra (link) which is linked to this study, so I'd really love to chat with some of you in the RO1+2/KF modding community. If are interested, or would like any other information about my research, please get in touch! You can reach me on here, or via my email: tfeltwell@lincoln.ac.uk
Cheers,
Tom
P.s. Thanks to [TW]Wilsonam for allow me to post this.
I'm a game design researcher based at the University of Lincoln in the UK. I'm looking to chat with any of you who have experience authoring mods and/or levels for any of the Tripwire games. I'm investigating what tools are used during the design process of FPSs, and how designers understand what players want, and understand how players interact with their games/levels.
I'd like to conduct a short (20 minute) Skype/email interview with you about the work you have done previously, work you are currently doing and the design process you went through. I have previously published a paper about Red Orchestra (link) which is linked to this study, so I'd really love to chat with some of you in the RO1+2/KF modding community. If are interested, or would like any other information about my research, please get in touch! You can reach me on here, or via my email: tfeltwell@lincoln.ac.uk
Cheers,
Tom
P.s. Thanks to [TW]Wilsonam for allow me to post this.
Game Design Research
Hi all,
I'm a game design researcher based at the University of Lincoln in the UK. I'm looking to chat with any of you who have experience authoring mods and/or levels for any of the Tripwire games. I'm investigating what tools are used during the design process of FPSs, and how designers understand what players want, and understand how players interact with their games/levels.
I'd like to conduct a short (20 minute) Skype/email interview with you about the work you have done previously, work you are currently doing and the design process you went through. I have previously published a paper about Red Orchestra (link) which is linked to this study, so I'd really love to chat with some of you in the RO1+2/KF modding community. If are interested, or would like any other information about my research, please get in touch! You can reach me on here, or via my email: tfeltwell@lincoln.ac.uk
Cheers,
Tom
P.s. Thanks to [TW]Wilsonam for allow me to post this.
[Apologies for the multiple posts!]
I'm a game design researcher based at the University of Lincoln in the UK. I'm looking to chat with any of you who have experience authoring mods and/or levels for any of the Tripwire games. I'm investigating what tools are used during the design process of FPSs, and how designers understand what players want, and understand how players interact with their games/levels.
I'd like to conduct a short (20 minute) Skype/email interview with you about the work you have done previously, work you are currently doing and the design process you went through. I have previously published a paper about Red Orchestra (link) which is linked to this study, so I'd really love to chat with some of you in the RO1+2/KF modding community. If are interested, or would like any other information about my research, please get in touch! You can reach me on here, or via my email: tfeltwell@lincoln.ac.uk
Cheers,
Tom
P.s. Thanks to [TW]Wilsonam for allow me to post this.
[Apologies for the multiple posts!]
Inscription à :
Articles (Atom)