Ive been playing with this idea for a quite some time but I cannot get it work.
Id like to have a delay before an objective is locked and defenders cannot recapture it.
I tried (in Kismet):
1 You have X minutes to recapture it
2 You no longer can recapture it
That works but it doesnt check if the status of the specific objective had changed when a timer reaches zero. Itll be locked no matter who controls it.
So I tried to add another Objective Status behind Delay but that crashed the editor.
What Id to accomplish here is once attackers capture an objective, defenders have X minutes to recapture it. If they do, the timer resets and so on. If not, game moves forward.
Id like to have a delay before an objective is locked and defenders cannot recapture it.
I tried (in Kismet):
Quote:
Objective Status -> DisplayText1-> Delay -> DisplayText2 -> ActiveObjective (deactivate) |
1 You have X minutes to recapture it
2 You no longer can recapture it
That works but it doesnt check if the status of the specific objective had changed when a timer reaches zero. Itll be locked no matter who controls it.
So I tried to add another Objective Status behind Delay but that crashed the editor.
What Id to accomplish here is once attackers capture an objective, defenders have X minutes to recapture it. If they do, the timer resets and so on. If not, game moves forward.
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