mercredi 4 mars 2015

Kismet - Objective delay

I’ve been playing with this idea for a quite some time but I cannot get it work.



I’d like to have a delay before an objective is locked and defenders cannot recapture it.



I tried (in Kismet):


Quote:








Objective Status -> DisplayText1-> Delay -> DisplayText2 -> ActiveObjective (deactivate)



1 – You have X minutes to recapture it

2 – You no longer can recapture it



That works but it doesn’t check if the status of the specific objective had changed when a timer reaches zero. It’ll be locked no matter who controls it.

So I tried to add another Objective Status behind Delay but that crashed the editor.



What I’d to accomplish here is once attackers capture an objective, defenders have X minutes to recapture it. If they do, the timer resets and so on. If not, game moves forward.




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