I don't mean you'll have sweet love with the wall. Wallbanging is slang for when you shoot a wall, it will penetrate the wall and hit whatever is on the other side with reduced damage, and depending on how thick the wall is, this mechanic has been in the Counter-Strike series. It would be nice to see this feature implemented because in KF1, I have a habit of shooting through the tents in the Abusement park map to realize "oh well a bullet can't penetrate leather"
This is an image of what the concept is
Like most things this will probably need balancing? So you can't shoot through doors (or maybe you can but it will degrade the door and make the welding percentage decrease based on the damage dealt, but since the damage can be so great coming from a player then there can be a small damage penalty so it doesn't completely obliterate a door with one shotgun shot)
But yea, who wouldn't want to accidentally rage a FP for not being too careful, or kill him if you're weapon is powerful enough and depending on the caliber.
Please share your opinions on this with some reason to it rather than just "NO !@#$ YOU"
This is an image of what the concept is
Like most things this will probably need balancing? So you can't shoot through doors (or maybe you can but it will degrade the door and make the welding percentage decrease based on the damage dealt, but since the damage can be so great coming from a player then there can be a small damage penalty so it doesn't completely obliterate a door with one shotgun shot)
But yea, who wouldn't want to accidentally rage a FP for not being too careful, or kill him if you're weapon is powerful enough and depending on the caliber.
Please share your opinions on this with some reason to it rather than just "NO !@#$ YOU"
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