mardi 17 mars 2015

Suggestion : Damaged zerk weapon

Hi everybody,



i was thinking about how it was easy for only one berzerk to finish multiple waves, even if the rest of the team is dead.



I was playing Dying Light, and i was thinking how it could be far more difficult for only one berzerk to kill 300 zed in HoE when his machete/katana/axe could possibly get damaged over time, or possibly break over time.



- We could imagine skill perk increasing the reliabilty of your weapon.

- Players with lower level would break faster the expensive weapons, forcing them to buy low level weapon.

- As other perk take care of their remaining ammo, a berzerk would care of the state of his weapon. It would force player to reduce the number of hit, and aiming for the head, as other perk do.

- It would force the berzerk to use his money to repair weapon, because actually, a stuffed berzerk just use money for armor vest, and give the rest to other players.

- It would be hard/impossible for a single good zerk to kill 300 zed on a wave and save the game, just like a single player with another perk

- Parrying attack could make more damage on weapon. It would force player to dodge.

- Some weapon could be more efficient on particular zed. For example, you shouldnt attack Scrake with a machete, its more convenient to use it on Crawler.



What do you think about it ?



Thanks by advance.




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