Watch any and all of the gameplay clips that have been released.
Notice that as you saturate red and shades of red and desaturate everything else during ZED time, any locarion(s) that are really dark but have the smallest bit of lighting give a better view compared to a dark hallway with zero visibility.
http://ift.tt/1FJfmy5
http://ift.tt/1FJfpdi
http://ift.tt/1Ey9YfA
http://ift.tt/1FJfpty
http://ift.tt/1FJfmOp
http://ift.tt/1Ey9YfI
http://ift.tt/1FJfptD
http://ift.tt/1Eya079
http://ift.tt/1FJfmOt
http://ift.tt/1FJfmOv
http://ift.tt/1Eya07f
http://ift.tt/1FJfptN
http://ift.tt/1Ey9YfM
http://ift.tt/1FJfpK5
http://ift.tt/1Eya07j
http://ift.tt/1Ey9Yw0
http://ift.tt/1Ey9Yw2
http://ift.tt/1FJfpKd
http://ift.tt/1Ey9Yw7
http://ift.tt/1FJfpKj
http://ift.tt/1Eya07l
These seem to be inconsistent from other clips that don't show the desaturation effect.
http://ift.tt/1FJfpKl
http://ift.tt/1Ey9Ywb
(seems to have a different bloodspatter texture)
http://ift.tt/1Ey9Ywf
http://ift.tt/1FJfn51
http://ift.tt/1Ey9YfI
http://ift.tt/1FJfq0C
http://ift.tt/1Eya0nE
http://ift.tt/1FJfq0F
http://ift.tt/1FJfq0H
http://ift.tt/1FJfptD
http://ift.tt/1Eya0nI
http://ift.tt/1FJfn58
http://ift.tt/1FJfptD
http://ift.tt/1Ey9Ywj
http://ift.tt/1FJfq0L
http://ift.tt/1Ey9YMx
Anyway, I could do the Weapons & Perks video series but I think you get the gist.
It's either:
A) It's TWI messing with the best intensity/duration of the effect in the development
B) The effect is toggleable
C) The effect has a slider for intensity and duration in zed time
D) All of the above
Notice that as you saturate red and shades of red and desaturate everything else during ZED time, any locarion(s) that are really dark but have the smallest bit of lighting give a better view compared to a dark hallway with zero visibility.
http://ift.tt/1FJfmy5
http://ift.tt/1FJfpdi
http://ift.tt/1Ey9YfA
http://ift.tt/1FJfpty
http://ift.tt/1FJfmOp
http://ift.tt/1Ey9YfI
http://ift.tt/1FJfptD
http://ift.tt/1Eya079
http://ift.tt/1FJfmOt
http://ift.tt/1FJfmOv
http://ift.tt/1Eya07f
http://ift.tt/1FJfptN
http://ift.tt/1Ey9YfM
http://ift.tt/1FJfpK5
http://ift.tt/1Eya07j
http://ift.tt/1Ey9Yw0
http://ift.tt/1Ey9Yw2
http://ift.tt/1FJfpKd
http://ift.tt/1Ey9Yw7
http://ift.tt/1FJfpKj
http://ift.tt/1Eya07l
These seem to be inconsistent from other clips that don't show the desaturation effect.
http://ift.tt/1FJfpKl
http://ift.tt/1Ey9Ywb
(seems to have a different bloodspatter texture)
http://ift.tt/1Ey9Ywf
http://ift.tt/1FJfn51
http://ift.tt/1Ey9YfI
http://ift.tt/1FJfq0C
http://ift.tt/1Eya0nE
http://ift.tt/1FJfq0F
http://ift.tt/1FJfq0H
http://ift.tt/1FJfptD
http://ift.tt/1Eya0nI
http://ift.tt/1FJfn58
http://ift.tt/1FJfptD
http://ift.tt/1Ey9Ywj
http://ift.tt/1FJfq0L
http://ift.tt/1Ey9YMx
Anyway, I could do the Weapons & Perks video series but I think you get the gist.
It's either:
A) It's TWI messing with the best intensity/duration of the effect in the development
B) The effect is toggleable
C) The effect has a slider for intensity and duration in zed time
D) All of the above
btw how do you put a portion into the 'Spoilers' textbox?
It'll make this thread way smaller if I could do that.
It'll make this thread way smaller if I could do that.
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