jeudi 19 mars 2015

Possible Advantage of ZED time Colour Saturation

Watch any and all of the gameplay clips that have been released.

Notice that as you saturate red and shades of red and desaturate everything else during ZED time, any locarion(s) that are really dark but have the smallest bit of lighting give a better view compared to a dark hallway with zero visibility.





http://ift.tt/1FJfmy5





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These seem to be inconsistent from other clips that don't show the desaturation effect.





http://ift.tt/1FJfpKl





http://ift.tt/1Ey9Ywb

(seems to have a different bloodspatter texture)





http://ift.tt/1Ey9Ywf





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http://ift.tt/1Ey9YMx





Anyway, I could do the Weapons & Perks video series but I think you get the gist.





It's either:

A) It's TWI messing with the best intensity/duration of the effect in the development

B) The effect is toggleable

C) The effect has a slider for intensity and duration in zed time

D) All of the above





btw how do you put a portion into the 'Spoilers' textbox?

It'll make this thread way smaller if I could do that.





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