lundi 16 mars 2015

KF Killing Floor skeleton difficulties.

Hello everyone!



Me and my friends decided to create ourselves for Killing Floor. For practising, I want to make a character based on a real person. I didn't find skeleton on the internet, so I exported a built-in character model and used its skeleton. I made a quick test (low poly model), and I made the character model worked perfectly in-game (I used the Stig character mutator for testing purposes).



I started to work on the real model I want to create. My big issue is the skeleton itself. To be exact, the hands. Is that reference pose the pose that was used for making the original models? Everything is fine, but the hand modelling is a real nightmare. :confused: :mad:



What can I do to make it more simple? All the bones are rotated in a pose that make it hard to model around.



Is there an official, downloadable skeleton for KF for 3ds max 2010 x64?



EDIT: sorry for posting to the wrong thread




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