lundi 9 juin 2014

General Protection fault, no idea how to fix.

Hello I first got this crash message while I was dling from a modded server. It's been consistent ever since. I've tried verifying cache, deleting and reinstalling and other suggestions by users on steam forum's. Can any of the dev's tell me what is wrong with my game? It was running just fine and then this happened and now it crashes everytime I attempt to connect to server. Please help.





Build UT2004_Build_[2004-11-11_10.48]



OS: Windows NT 6.1 (Build: 7601)

CPU: AuthenticAMD Unknown processor @ 4012 MHz with 4095MB RAM

Video: AMD Radeon HD 7900 Series (1280)



General protection fault!



History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- TestReach <- (LinkerLoad Package.LinkerLoad) <- FPackageInfo<< <- TArray<< <- UPackageMap::Serialize <- TestReach <- (PackageMapLevel Package.TcpipConnection.PackageMapLevel) <- UNetConnection::Serialize <- TestReach <- (TcpipConnection Package.TcpipConnection) <- UNetDriver::Serialize <- TestReach <- (TcpNetDriver Package.TcpNetDriver) <- ULevelBase::Serialize <- TestReach <- (NetPendingLevel Package.NetPendingLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GPendingLevel[0]) <- UObject::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- TestReach <- (GameEngine Package.GameEngine) <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free




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