The ZED time in KF1 was just something TWI thought would be cool, it really effects little...maybe gives you a bit more time to act.
But, should ZED time play a larger part in KF2?
Im wondering how it would play if it where like Max paynes bullet time.
Where you can choose when to use it (maybe get a quota of 3 per game)
And that perhaps if a FP was raging and running straight at you, you could zed time and then do a roll to the side? Having a few more ways to dodge attacks.
Having a max payne pistol slinger type character would be pretty cool.
But, should ZED time play a larger part in KF2?
Im wondering how it would play if it where like Max paynes bullet time.
Where you can choose when to use it (maybe get a quota of 3 per game)
And that perhaps if a FP was raging and running straight at you, you could zed time and then do a roll to the side? Having a few more ways to dodge attacks.
Having a max payne pistol slinger type character would be pretty cool.
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