Will KF2 use Physx? It uses unreal engine 3 so, one would only assume. I definitely hope it does.
I watched this video http://ift.tt/1levBVN and the sparks look like it could be physx, but they disappear too quickly. When the fleshpound mashes into the ground, you see bits of asphalt fly off but, nowhere near the amount you would if Physx was in use. I'd love to see it implemented.
I watched this video http://ift.tt/1levBVN and the sparks look like it could be physx, but they disappear too quickly. When the fleshpound mashes into the ground, you see bits of asphalt fly off but, nowhere near the amount you would if Physx was in use. I'd love to see it implemented.
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