As the title says, if you had the choice of wether the guns ingame should feature realistic or non-realistic ballistics, what would you choose?
This question is asked due to the fact that currently RO2/RS as a game actually features & applies ballistic properties to its weapons, such as muzzle velocity, bullet ballistic coefficient, trajectory and spread.
The problem however is that whilst the developers went as far as to implement these features to the game, they weren't very meticulous in regards researching what were the proper muzzle velocities and bullet ballistic coefficients for the various rounds/weapons available ingame actually were in real life.
To illustrate what differences we're talking about, here are the ingame vs real life ballistic coefficient properties of some of the various rounds featured ingame:
7.7x58mm 175 gr Type 92 FMJ-BT
Real life = .490
In game = .526 (off by +.036)
7.92x33mm Kurz 125 gr S.m.E. FMJ-BT
Real life = .285
In game = .411 (off by +.126)
7.92x57mm IS 198 gr s.S. FMJ-BT
Real life = .585
In game = .390 (off by -.195)
7.62x54mm R 147 gr Type L FMJ
Real life = .393
In game = .370 (off by -.023)
.30-06 150 gr M2 Ball FMJ
Real life = .405
In game = .405
Now as you can see the only round that TWI actually got right was the .30-06 M2 Ball round, the others are off, esp. the German 7.92x57 & 7.92 Kurz rounds, the former being way too low and the latter being way too high.
Incase you're wondering what the BC (Ballistic Coefficient) is and why it's important: The BC is a measure of how aerodynamically efficient a bullet is, in other words the higher the BC the less velocity the bullet loses as it goes down range = leading to a flatter trajectory and smaller deflection needed to hit moving targets. In addition to this a bullet with a higher BC is also less affected by wind drift, making it generally more accurate under real word conditions.
Now seeing as the game actually takes ballistic coefficients into account and given that, in order to achieve a realistic trajectory with ballistics as true to life as possible, getting the ballistic coefficients right is atleast as important as getting the muzzle velocity right - do you:
A) Prefer that the ingame ballistics to be as close to the real thing as possible given the features available ingame (Muzzle Velocity, Ballistic Coefficient, Trajectory, Spread) ?
Or
B) Don't care in the slightest, infact you'd be satisfied with BattleField 4 type ballistic properties?
This question is asked due to the fact that currently RO2/RS as a game actually features & applies ballistic properties to its weapons, such as muzzle velocity, bullet ballistic coefficient, trajectory and spread.
The problem however is that whilst the developers went as far as to implement these features to the game, they weren't very meticulous in regards researching what were the proper muzzle velocities and bullet ballistic coefficients for the various rounds/weapons available ingame actually were in real life.
To illustrate what differences we're talking about, here are the ingame vs real life ballistic coefficient properties of some of the various rounds featured ingame:
7.7x58mm 175 gr Type 92 FMJ-BT
Real life = .490
In game = .526 (off by +.036)
7.92x33mm Kurz 125 gr S.m.E. FMJ-BT
Real life = .285
In game = .411 (off by +.126)
7.92x57mm IS 198 gr s.S. FMJ-BT
Real life = .585
In game = .390 (off by -.195)
7.62x54mm R 147 gr Type L FMJ
Real life = .393
In game = .370 (off by -.023)
.30-06 150 gr M2 Ball FMJ
Real life = .405
In game = .405
Now as you can see the only round that TWI actually got right was the .30-06 M2 Ball round, the others are off, esp. the German 7.92x57 & 7.92 Kurz rounds, the former being way too low and the latter being way too high.
Incase you're wondering what the BC (Ballistic Coefficient) is and why it's important: The BC is a measure of how aerodynamically efficient a bullet is, in other words the higher the BC the less velocity the bullet loses as it goes down range = leading to a flatter trajectory and smaller deflection needed to hit moving targets. In addition to this a bullet with a higher BC is also less affected by wind drift, making it generally more accurate under real word conditions.
Now seeing as the game actually takes ballistic coefficients into account and given that, in order to achieve a realistic trajectory with ballistics as true to life as possible, getting the ballistic coefficients right is atleast as important as getting the muzzle velocity right - do you:
A) Prefer that the ingame ballistics to be as close to the real thing as possible given the features available ingame (Muzzle Velocity, Ballistic Coefficient, Trajectory, Spread) ?
Or
B) Don't care in the slightest, infact you'd be satisfied with BattleField 4 type ballistic properties?
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