This game needs a special mode that allows activation of all sorts of modification separately or at the same time.
Why? Well, if you are browsing these forums regularly you can see that people are asking for various stuff. They want some stuff that I do not want in the game. They are coming with ideas that in my opinion do not fit the atmosphere or simply break game's identity and balance.
The problem is people excpect TWI to do that stuff and it's either resources sensitive or doesn't make sense - it would still slow down the release.
I don't want to limit MOD Lovers experience, so I though that TWI could possibly come up with a separate gametype they would allow to use all sorts of crazy things people come up with. We had playground, why not have it again?
I think that modding is awesome. I love it. It's also a real strenght of PC platform and it could boost sales of the game, but at the same time I don't want huge changes to gameplay (small and moderate are fine, but I loved KF for what it was and I would like to receive similar experience). If you want pierced nipples, throwin dosh after victory, blue weapons with pink ponies, energy weapons, some realistinc KF (no waves, no trader, no hud) - then use them in MOD MODE. I think that core gameplay should be unaffected and only altered by TWI through their own tests and by sticking with community (feedback, not necessarily new ideas). I don't want TWI to start working on several new gamemodes just because 115 of hardcore players are more vocal than 95 000 fans than will only play old KF and those 4885 who will play KFO (I pulled numbers out of the hat to give an idea of how I see it). Mods are nice, but should TWI use their resoursec on things that will be popular among small groups of players? Too many new modes isn't good (Look at MP in general - what players play? TDM, SD, CTF - other modes are empty or highly unpopular) I don't think TWI should bother with crazy stuff community comes up. You want it? Sure, develop it and then run through MOD MODE. It will be greylisted, but it will work. New features = resources and I don't TWI should spread thin because there are 785 ideas - each of those being important just to a small group of players.
KF2 will be mod friendly, so you will get your crazy goodies. Modders will take care of it.
Core gameplay = TWI + community feedback
Mods = MOD MODE / Playground (no stats padding and no acheivements). Modders shine here.
What do you say?
Why? Well, if you are browsing these forums regularly you can see that people are asking for various stuff. They want some stuff that I do not want in the game. They are coming with ideas that in my opinion do not fit the atmosphere or simply break game's identity and balance.
The problem is people excpect TWI to do that stuff and it's either resources sensitive or doesn't make sense - it would still slow down the release.
I don't want to limit MOD Lovers experience, so I though that TWI could possibly come up with a separate gametype they would allow to use all sorts of crazy things people come up with. We had playground, why not have it again?
I think that modding is awesome. I love it. It's also a real strenght of PC platform and it could boost sales of the game, but at the same time I don't want huge changes to gameplay (small and moderate are fine, but I loved KF for what it was and I would like to receive similar experience). If you want pierced nipples, throwin dosh after victory, blue weapons with pink ponies, energy weapons, some realistinc KF (no waves, no trader, no hud) - then use them in MOD MODE. I think that core gameplay should be unaffected and only altered by TWI through their own tests and by sticking with community (feedback, not necessarily new ideas). I don't want TWI to start working on several new gamemodes just because 115 of hardcore players are more vocal than 95 000 fans than will only play old KF and those 4885 who will play KFO (I pulled numbers out of the hat to give an idea of how I see it). Mods are nice, but should TWI use their resoursec on things that will be popular among small groups of players? Too many new modes isn't good (Look at MP in general - what players play? TDM, SD, CTF - other modes are empty or highly unpopular) I don't think TWI should bother with crazy stuff community comes up. You want it? Sure, develop it and then run through MOD MODE. It will be greylisted, but it will work. New features = resources and I don't TWI should spread thin because there are 785 ideas - each of those being important just to a small group of players.
KF2 will be mod friendly, so you will get your crazy goodies. Modders will take care of it.
Core gameplay = TWI + community feedback
Mods = MOD MODE / Playground (no stats padding and no acheivements). Modders shine here.
What do you say?
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