Although i played very little of it, i believe RO2 had this feature, as does the battlefield series (although in battlefield most have 1/2'd or 2/3 real velocities). i think its a defining trait and very rewarding too. a 300yd headshot on a running target is much more rewarding, a 1,000 headshot yd is something you brag to your friends about. kf2's maps will likely be nowhere near that size, but if there are any like farm, then there is plenty of distance for time to target and ballistic drop to come into the equation. it would add much more depth especially to the new "sharpshooter" class(es) changing them from there oft used role as headshoting crowd control. tripwire has made an excellent commitment to realistic firearm behavior, more appropriate recoil on many of the guns(except the t4's in kf1) than most other games. it'd be a shame to take it halfway.
Aucun commentaire:
Enregistrer un commentaire