lundi 23 juin 2014

KF Various questions about coding

Hi guys,



I was wondering if someone might be able to help me.



Is it possible to do the following, if so a few pointers if you don't mind:





Making all the items in your standard load out when a game starts: (Knife, handgun, syringe & welder) drop-able items? For example, if you don't want them, or if in an objective map you had to find said items, they wouldn't be in your inventory to begin with and you can drop them when you have them.





Making the syringe and welder have ammunition and not have them be infinite? For example, the syringe only has 1 health shot until it runs out, you would need to find other syringes around the map to stay alive. Likewise for the welder, it has a limited amount of energy before it needs refilling.





The load out on game start, is this attached to the game mode or the map its self?





Any help on these 3 points would be great, thank you.




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