National Socialist & Soviet Union forces fight over the area of Fallen Fighters square
What's new?
Changed capture point layout.
Added halftracks.
Added new buildings to allow more close quarter combat.
Added immersion features inc.: Stukas, overhead planes, smoke, sounds.
Capture point time: 32 seconds.
Round time: 36 minutes / 6 minutes per objective.
New layout
Spoiler!
Download
Version 1 http://ift.tt/1mkeimz
Feedback Form
Spawns
- Spawn timer too long or short?
- Spawns too far away from objective or too close?
- Could the map benefit from more or less spawns?
- Is there enough protection?
- Are the red screens too big?
Objectives
- Are they too far apart or too close? Pros/Cons of both.
- Are there enough paths leading into the objective? Or too many?
- Cap zone volumes too large or small?
- Cap zone timer takes too long or is too short.
- Not enough or too much cover leading up to the objective.
- Do they make sense in relation to the scenario/landscape?
- Provide a diagram of objective layout you think would work better.
Player flow
- What paths do players generally take?
- Are players too bunched up in one area?
- Suggestions to get players to spread out.
- Provide an overhead image of player movements.
Environment
- Does the environment look natural?
- Are the objectives something that fits in with the surroundings?
- Do you have image references for better lighting or foliage placement?
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