I think its time we discuss some map balance issues that plague certain maps. All of these map issues can be fixed with adjustments to reinforcements and time.
I will divide selected maps into two categories:
1) So horribly unbalanced that its a joke
2) Needs a little more tweaking.
Let's start with the worst maps.
Apartments: On every RO campaign server, this map is a joke. Attackers win this, every time, we all know it. It wasn't always like this....but then, the defenders reinforcements got completely nerfed. Give the defenders atleast 50-75 more reinforcements. This map is so unbalanced that its a joke. A complete joke. FIX IT.
Maggot Hill: Again, attackers win this ALL THE TIME. Reduce attackers reinforcement lead making them play more carefully. The attackers just have way too many reinforcements and can overwhelm even the best defence. This map NEEDS to be fixed.
Peleliu: The fact that the Americans and Japanese start with THE SAME amount of reinforcements is....a joke. Defenders win this 90% of the time. Give the attackers the ticket lead they need at the beginning. Also, change the position of the initial radio for attackers- make it easier to access.
Gumrak station: This one is also defender sided. The fix is simple. Give attackers a radio so that they can use artillery on the first objective. This map is going to waste because 90% of the time, the attackers lose at A.
Ok, those were the WORST offenders. Now, we move on to maps that need just a little tweaking:
Bridges of Druzhina: The problem with this map is that if the attackers are winning, they steamroll. If the defenders are winning, they steamroll. It depends on the attackers TL/Tank/SL1 combination. If its good, then the attacking team is unstoppable. Otherwise, defenders will win EVERY SINGLE TIME.
D and E need to be easier to take. Do not ALLOW RECAPS of D and E once taken. DO NOT ALLOW IT. Almost everytime the defender wins, its because the attackers were stopped at D and E. These objectives need to be a little more sane.
To balance this out, J and K need to be harder to take. In the early game, D and E is where most attacks are stopped.
Otorishima: Make B and C easier to take for attackers. As it is, this map is horribly unbalanced and most servers don't have it in rotation.
These are good maps. They need to be fixed. The fixes are easy.
Some of the issues, people may disagree with me on, but there are some that we can ALL agree on. Apartments drives me to rage...
I will divide selected maps into two categories:
1) So horribly unbalanced that its a joke
2) Needs a little more tweaking.
Let's start with the worst maps.
Apartments: On every RO campaign server, this map is a joke. Attackers win this, every time, we all know it. It wasn't always like this....but then, the defenders reinforcements got completely nerfed. Give the defenders atleast 50-75 more reinforcements. This map is so unbalanced that its a joke. A complete joke. FIX IT.
Maggot Hill: Again, attackers win this ALL THE TIME. Reduce attackers reinforcement lead making them play more carefully. The attackers just have way too many reinforcements and can overwhelm even the best defence. This map NEEDS to be fixed.
Peleliu: The fact that the Americans and Japanese start with THE SAME amount of reinforcements is....a joke. Defenders win this 90% of the time. Give the attackers the ticket lead they need at the beginning. Also, change the position of the initial radio for attackers- make it easier to access.
Gumrak station: This one is also defender sided. The fix is simple. Give attackers a radio so that they can use artillery on the first objective. This map is going to waste because 90% of the time, the attackers lose at A.
Ok, those were the WORST offenders. Now, we move on to maps that need just a little tweaking:
Bridges of Druzhina: The problem with this map is that if the attackers are winning, they steamroll. If the defenders are winning, they steamroll. It depends on the attackers TL/Tank/SL1 combination. If its good, then the attacking team is unstoppable. Otherwise, defenders will win EVERY SINGLE TIME.
D and E need to be easier to take. Do not ALLOW RECAPS of D and E once taken. DO NOT ALLOW IT. Almost everytime the defender wins, its because the attackers were stopped at D and E. These objectives need to be a little more sane.
To balance this out, J and K need to be harder to take. In the early game, D and E is where most attacks are stopped.
Otorishima: Make B and C easier to take for attackers. As it is, this map is horribly unbalanced and most servers don't have it in rotation.
These are good maps. They need to be fixed. The fixes are easy.
Some of the issues, people may disagree with me on, but there are some that we can ALL agree on. Apartments drives me to rage...
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