There is a lot of good ideas strung throughout the forum, so I thought I would add some of mine. I will also post some I saw that seemed like a good idea.
Carry Extra Ammo
This could be done by taking up weight. I would like this cause I want more ammo for one stronger gun. Most of the time a secondary weapon isn't needed if you have more ammo. It could just be added to the shop as an ammo pack or something.
Adrenaline Shot
This would be for the medic of course. It could be bought in small stacks like pipes. It could alternatively be a default weapon for medic that has a slower reload than the heal. It gives the person injected max zed time extensions and some damage resist or something.
Survival Mode
Exactly what it sounds like. Keep going until your squad dies. Sometimes I wondered what if the waves never stopped? How far would I get? Maybe one day we will know. There could also be a competitive mode where squads try to out live each other.
Trapper Class
I think this could work but kinda iffy about it. It could have something like bear traps, strip of spikes etc. Bear traps could hurt and stun for a few seconds. Spikes could damage zeds that walk over them. This kinda conflicts with demo for trap placement though. Not sure what else he could do, maybe someone has some ideas?
Heavy Weapons
Not sure how well this would work either. It would have to be balanced out with down sides. Slower movement, slow reload, having to deploy etc. It could work but would have to make sure it didn't break the game of course.
Well that is all of the stuff I can think of right now. I picked what I thought could work well with the killing floor system already in place. Tell me what you think and make suggestions on how some of these could be added in and balanced.
Carry Extra Ammo
This could be done by taking up weight. I would like this cause I want more ammo for one stronger gun. Most of the time a secondary weapon isn't needed if you have more ammo. It could just be added to the shop as an ammo pack or something.
Adrenaline Shot
This would be for the medic of course. It could be bought in small stacks like pipes. It could alternatively be a default weapon for medic that has a slower reload than the heal. It gives the person injected max zed time extensions and some damage resist or something.
Survival Mode
Exactly what it sounds like. Keep going until your squad dies. Sometimes I wondered what if the waves never stopped? How far would I get? Maybe one day we will know. There could also be a competitive mode where squads try to out live each other.
Trapper Class
I think this could work but kinda iffy about it. It could have something like bear traps, strip of spikes etc. Bear traps could hurt and stun for a few seconds. Spikes could damage zeds that walk over them. This kinda conflicts with demo for trap placement though. Not sure what else he could do, maybe someone has some ideas?
Heavy Weapons
Not sure how well this would work either. It would have to be balanced out with down sides. Slower movement, slow reload, having to deploy etc. It could work but would have to make sure it didn't break the game of course.
Well that is all of the stuff I can think of right now. I picked what I thought could work well with the killing floor system already in place. Tell me what you think and make suggestions on how some of these could be added in and balanced.
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