vendredi 12 décembre 2014

So, enemies also have increased health at higher difficulties?

Alan Wilson heavily implied at the PSX panel that KF2's harder difficulties will give zeds extra abilities AND more health. If that's the case, I'm kinda disappointed. I was expecting zeds to be pretty much leaping at you over great distances and requiring quick reflexes and superb aiming in order to prevent them from damaging you. But now it sounds like they get better abilities, but not as hard as what was thought by myself and many before, and more health. I feel like this brings up a couple of issues:



1) You said it yourself, TW. On multiple occasions you said that most games torture players with difficulties by simply making enemies bullet sponges. Now it sounds like you're torturing us a lot more than other games, rather than less. To be honest, while I kinda appreciate it since it makes the game more challenging, I feel like this may give too much of an advantage to high-perk players over low-perk players, hence giving more potential for high-perk players to sit upon their level 25 perks and laugh at the low-perk players just for not grinding as long. Hopefully, this won't matter if what you say is true and leveling up in KF2 isn't as much of a grind.



2) More importantly, it makes balancing harder. For example, let's pretend that the AK-12 is OP on easy but balanced on HoE. Or perhaps a Bullpup is balanced on easy but underpowered on HoE. How would they be balanced? Hopefully if this is the case, it's balanced for harder difficulties, but it would be easier to balance a weapon if the zeds' health was the same and they just got much more powerful attacks on harder difficulties. Not to mention, it may be awkward when a shotgun blast to the torso can glorious dismember a gorefast on Easy, but not on HoE, so the gore system would stay constant and perhaps even have been easier to make.




Aucun commentaire:

Enregistrer un commentaire