This is what the studio behind Warmachine Tactics had to say:
So, familiarity argument, exactly what TW used to justify their poor decision.
However...
Read the entire article here.
So, in the long run everything will turn out to be much more cheaper and efficient for them. Someone in TWI must be really regretting such poor, short-sighted decision by now.
Quote:
Working with UE3 was nice because it was very familiar, said WhiteMoon CEO Jay Koottarappallil. But when Epic told us, You guys should really consider developing in UE4, were really firing on all cylinders for that, we began an evaluation on it. |
So, familiarity argument, exactly what TW used to justify their poor decision.
However...
Quote:
As it turned out, the new engine offered an easier development pipeline for the studios artists and designers. UE4 would allow them to build a really big game in a little over a year - at one-fifth the size of the budget of similar games and with fewer staff than anticipated. |
Read the entire article here.
So, in the long run everything will turn out to be much more cheaper and efficient for them. Someone in TWI must be really regretting such poor, short-sighted decision by now.
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