vendredi 19 décembre 2014

Mods

I have a question and a suggestion if it's not already being made.



Question(s):



1. I know that you're making this game with mod support but I didn't like what was in KF1, when you download a weapon from the workshop, you had to add it's ID or something to a file to be in the game and work. will you simply now can download a weapon from the workshop OR a map and simply get a menu of the mods (like in L4D2..) where you can select it to work or not?



2. Do you need to do like in KF1 again?



Suggestion(s):



1. Make a menu with the ability to enable or disable. instead of getting into files and such.



2. Make an option for moders to add their own button. I mean if they balanced the specific weapon, let them add a custom button (to the left or right from your button) if they want to balance the weapon or buff or nerf it. which will enable or disable the mod balance for that specific weapon.



Great game btw, LOVE the new body physics.




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