the more i think about this the more important i think it actually is
we will kill thousands of zeds, a hundred or even hundreds per wave so having alot of semi randomised death animations per type is going to be important.
we will watch dismembered ragdolls of former zeds fall all over the place
but what of the players? we wont see them die as often (hopefully)
i'd like to suggest that players get treated to the same dismemberment and ragdoll effects if not accentuated ragdoll effects. the horror element of killing hundreds of clones is questionable but the horror element of watching a teammate be violently killed by clones is much greater. wading through a sea of clone blood isn't going to unsettle many players but watching the zerker get cut from groin to throat by a scrake in zed time as the screen fades to black and white, his katana clattering to the floor as his hitpoints hit zero and the triumphant look on the scrakes face as the former teammate parts like a curtain for him to proceed. that right there is going to remind a player that they're not immortal.
likewise when a fleshpound uppercuts a teammate, as soon as their hitpoints hit zero they need to take accentuated hollywood style impact damage. their rifle needs to get jettisoned wherever the ragdolls would suggest it would, meanwhile they need to get knocked back like they were just launched from a cannon, sent smashing into a wall and then crumple up like a sack of potatoes.
player deaths need to have serious impact to drive home the idea that we are a team, letting each other die is not a realistic option and these clones are a serious threat. making each player death a reminder is important.
so i'm suggesting making players dismemberable to the same extents as the zeds if they aren't already
i'm suggesting a zed time, (ded time?) for players deaths under certain circumstances, such as a teammate occupying x% of the screen being killed by certain flagged attacks triggering zed time.
and i'm suggesting exagerated ragdoll effects upon player deaths with enough impact force such as fleshpound strikes. things you'd expect from hollywood deaths in action titles
i'd also suggest an option to disable player gore for people that can dish it out but not take it should that need arise
we will kill thousands of zeds, a hundred or even hundreds per wave so having alot of semi randomised death animations per type is going to be important.
we will watch dismembered ragdolls of former zeds fall all over the place
but what of the players? we wont see them die as often (hopefully)
i'd like to suggest that players get treated to the same dismemberment and ragdoll effects if not accentuated ragdoll effects. the horror element of killing hundreds of clones is questionable but the horror element of watching a teammate be violently killed by clones is much greater. wading through a sea of clone blood isn't going to unsettle many players but watching the zerker get cut from groin to throat by a scrake in zed time as the screen fades to black and white, his katana clattering to the floor as his hitpoints hit zero and the triumphant look on the scrakes face as the former teammate parts like a curtain for him to proceed. that right there is going to remind a player that they're not immortal.
likewise when a fleshpound uppercuts a teammate, as soon as their hitpoints hit zero they need to take accentuated hollywood style impact damage. their rifle needs to get jettisoned wherever the ragdolls would suggest it would, meanwhile they need to get knocked back like they were just launched from a cannon, sent smashing into a wall and then crumple up like a sack of potatoes.
player deaths need to have serious impact to drive home the idea that we are a team, letting each other die is not a realistic option and these clones are a serious threat. making each player death a reminder is important.
so i'm suggesting making players dismemberable to the same extents as the zeds if they aren't already
i'm suggesting a zed time, (ded time?) for players deaths under certain circumstances, such as a teammate occupying x% of the screen being killed by certain flagged attacks triggering zed time.
and i'm suggesting exagerated ragdoll effects upon player deaths with enough impact force such as fleshpound strikes. things you'd expect from hollywood deaths in action titles
i'd also suggest an option to disable player gore for people that can dish it out but not take it should that need arise
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