Every time after a multiplayergame the game crashes with a critical error:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3193 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 770 (4448)
General protection fault!
History: UTexture::Update <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas::DrawTile <- UCanvas::DrawTileStretched <- UCanvas::execDrawTileStretched <- (LobbyMenu Package.LobbyMenu @ Function KFGUI.LobbyMenu.DrawPerk : 040F) <- UObject::ProcessEvent <- (LobbyMenu Package.LobbyMenu, Function KFGUI.LobbyMenu.DrawPerk) <- UObject::ProcessDelegate <- GUIPage::Draw <- (LobbyMenu Package.LobbyMenu) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Manor <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Also the button "Submit Bug Report" points to:
http://bug.report.url/report.php?ver...0UT2004_Build_[2004-11-11_10.48]%0D%0A%0D%0AOS%3a%20Windows%20NT%206.1%20%28Build% 3a%207601%29%0D%0ACPU%3a%20GenuineIntel%20PentiumP ro-class%20processor%20%40%203193%20MHz%20with%204095 MB%20RAM%0D%0AVideo%3a%20NVIDIA%20GeForce%20GTX%20 770%20%284448%29%0D%0A%0D%0AGeneral%20protection%2 0fault!%0D%0A%0D%0AHistory%3a%20UTexture%3a%3aUpda te%20%3C-%20FD3D9RenderInterface%3a%3aHandleCombinedMateria l%20%3C-%20FD3D9RenderInterface%3a%3aSetSimpleMaterial%20% 3C-%20FD3D9RenderInterface%3a%3aSetMaterial%20%3C-%20FCanvasUtil%3a%3aFlush%20%3C-%20UCanvas%3a%3aDrawTile%20%3C-%20UCanvas%3a%3aDrawTileStretched%20%3C-%20UCanvas%3a%3aexecDrawTileStretched%20%3C-%20%28LobbyMenu%20Package.LobbyMenu%20%40%20Functi on%20KFGUI.LobbyMenu.DrawPerk%20%3a%20040F%29%20%3 C-%20UObject%3a%3aProcessEvent%20%3C-%20%28LobbyMenu%20Package.LobbyMenu%2c%20Function% 20KFGUI.LobbyMenu.DrawPerk%29%20%3C-%20UObject%3a%3aProcessDelegate%20%3C-%20GUIPage%3a%3aDraw%20%3C-%20%28LobbyMenu%20Package.LobbyMenu%29%20%3C-%20GUIController%3a%3aNativePostRender%20%3C-%20UInteractionMaster%3a%3aMasterProcessPostRender %20%3C-%20FPlayerSceneNode%3a%3aRender%20%3C-%20UGameEngine%3a%3aDraw%20%3C-%20UWindowsViewport%3a%3aRepaint%20%3C-%20UWindowsClient%3a%3aTick%20%3C-%20ClientTick%20%3C-%20UGameEngine%3a%3aTick%20%3C-%20Level%20KF-Manor%20%3C-%20UpdateWorld%20%3C-%20MainLoop%20%3C-%20FMallocWindows%3a%3aFree%20%3C-%20FMallocWindows%3a%3aRealloc%20%3C-%20726F6F6C%200%20FArray%20%3C-%20FArray%3a%3aRealloc%20%3C-%200*2%20%3C-%20FMallocWindows%3a%3aFree%0D%0A%0D%0A
... bug.report.url is not a valid fqdn ;)
Kind regards,
colly
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3193 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 770 (4448)
General protection fault!
History: UTexture::Update <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- FCanvasUtil::Flush <- UCanvas::DrawTile <- UCanvas::DrawTileStretched <- UCanvas::execDrawTileStretched <- (LobbyMenu Package.LobbyMenu @ Function KFGUI.LobbyMenu.DrawPerk : 040F) <- UObject::ProcessEvent <- (LobbyMenu Package.LobbyMenu, Function KFGUI.LobbyMenu.DrawPerk) <- UObject::ProcessDelegate <- GUIPage::Draw <- (LobbyMenu Package.LobbyMenu) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Manor <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Also the button "Submit Bug Report" points to:
http://bug.report.url/report.php?ver...0UT2004_Build_[2004-11-11_10.48]%0D%0A%0D%0AOS%3a%20Windows%20NT%206.1%20%28Build% 3a%207601%29%0D%0ACPU%3a%20GenuineIntel%20PentiumP ro-class%20processor%20%40%203193%20MHz%20with%204095 MB%20RAM%0D%0AVideo%3a%20NVIDIA%20GeForce%20GTX%20 770%20%284448%29%0D%0A%0D%0AGeneral%20protection%2 0fault!%0D%0A%0D%0AHistory%3a%20UTexture%3a%3aUpda te%20%3C-%20FD3D9RenderInterface%3a%3aHandleCombinedMateria l%20%3C-%20FD3D9RenderInterface%3a%3aSetSimpleMaterial%20% 3C-%20FD3D9RenderInterface%3a%3aSetMaterial%20%3C-%20FCanvasUtil%3a%3aFlush%20%3C-%20UCanvas%3a%3aDrawTile%20%3C-%20UCanvas%3a%3aDrawTileStretched%20%3C-%20UCanvas%3a%3aexecDrawTileStretched%20%3C-%20%28LobbyMenu%20Package.LobbyMenu%20%40%20Functi on%20KFGUI.LobbyMenu.DrawPerk%20%3a%20040F%29%20%3 C-%20UObject%3a%3aProcessEvent%20%3C-%20%28LobbyMenu%20Package.LobbyMenu%2c%20Function% 20KFGUI.LobbyMenu.DrawPerk%29%20%3C-%20UObject%3a%3aProcessDelegate%20%3C-%20GUIPage%3a%3aDraw%20%3C-%20%28LobbyMenu%20Package.LobbyMenu%29%20%3C-%20GUIController%3a%3aNativePostRender%20%3C-%20UInteractionMaster%3a%3aMasterProcessPostRender %20%3C-%20FPlayerSceneNode%3a%3aRender%20%3C-%20UGameEngine%3a%3aDraw%20%3C-%20UWindowsViewport%3a%3aRepaint%20%3C-%20UWindowsClient%3a%3aTick%20%3C-%20ClientTick%20%3C-%20UGameEngine%3a%3aTick%20%3C-%20Level%20KF-Manor%20%3C-%20UpdateWorld%20%3C-%20MainLoop%20%3C-%20FMallocWindows%3a%3aFree%20%3C-%20FMallocWindows%3a%3aRealloc%20%3C-%20726F6F6C%200%20FArray%20%3C-%20FArray%3a%3aRealloc%20%3C-%200*2%20%3C-%20FMallocWindows%3a%3aFree%0D%0A%0D%0A
... bug.report.url is not a valid fqdn ;)
Kind regards,
colly
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