So, I've been thinking some simple game modes for KF2 and I thought; "KF2 should be more skill based and the difficulties should matter".
So what about a mode where you start your game at Level 0 and you try to get to the level 25 before Pat? This way the difficulties would be a huge deal and skill and team play would be required more.
Also, you wouldn't just start with the starting pistol on but your "worst" perk weapon so you won't die at the fist wave (because HoE might be bit harder when you are lvl 0 :D).
This could even be just a Mutator/mod and wouldn't be too hard to make.
What do you think?
So what about a mode where you start your game at Level 0 and you try to get to the level 25 before Pat? This way the difficulties would be a huge deal and skill and team play would be required more.
Also, you wouldn't just start with the starting pistol on but your "worst" perk weapon so you won't die at the fist wave (because HoE might be bit harder when you are lvl 0 :D).
This could even be just a Mutator/mod and wouldn't be too hard to make.
What do you think?
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