http://ift.tt/1wB9c0I
Nice presentation. I liked that you were straight to the point with even some tech talk involved. All AAA devs are just trash talking most of the time.
In the end during the questions phase no one hesitated to ask but I will do it now - will we see reload interruption in KF2 or we are once again stuck with the empty weapon without the ability to change to secondary until the reload animation is over? And if so - is there "continuous" reload which is basically you interrupt your reload at any point of the animation and when you switch back to that weapon your character will continue to reload animation from the point where you interrupted the action?
Nice presentation. I liked that you were straight to the point with even some tech talk involved. All AAA devs are just trash talking most of the time.
In the end during the questions phase no one hesitated to ask but I will do it now - will we see reload interruption in KF2 or we are once again stuck with the empty weapon without the ability to change to secondary until the reload animation is over? And if so - is there "continuous" reload which is basically you interrupt your reload at any point of the animation and when you switch back to that weapon your character will continue to reload animation from the point where you interrupted the action?
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