vendredi 16 juin 2017

You know ...

... I'm honestly disgusted at several things in Rising Storm 2.

First off is still the hit detection. Nothing feels more ball ripping than wasting an entire magazine, placing every single round on target and the guy is simply walking on, just to eventually notice the direction he's under fire from and killing you with a single shot.

Next up is how most maps are just an American shooting gallery for the NVA. If the game was Germans vs. Americans and every map the Americans would get slaughter like they get in RS2, you guys would be in serious legal danger in a lot of countries. You Wehraboos!

Attacking most maps as an American simply is not fun, the NVA stacking on the popular tells a clear story. Playing as the Americans is playing Germans in Call of Duty's singleplayer mode. You are brain dead, running, dying, respawning, running, dying. Neither Red Orchestra 2 nor Rsing Storm were games in which one side was slaughtered like every map. No, do not give me this crap there are American victories but I only need ma two hands to count them whilst the NVA victories are skyrocketing to the billions. It can't be every single map needs a 5* American team to win them.

Hue City's American bashing starts off at Bravo and goes on to the very end. The flanking opportunities are all easlily controllable. An example for Delta and Echo. There are 7 routes which can be taken. With a 32 NVA team it's 5-6 NVA per route to block the Americans. Thanks to the ****ty non existent hit detection at times there is quite often no way to break through at least 3 of those routes.

Next thing is the bad hit boxes the models seem to have. I do know my head is higher than my eyes, but that does not mean it's the Empire State I'm wearing. Being prone in a crater gives no ability to anyone to kill me except he is standing/crouching right at the rim of the crater. Otherwise this as shole has no direct line of fire on me. I have been headshoted in trenches and craters many time with no enemy having a clear line of fire from his muzzle to my head. And this it went BANG! BANG! BANG! So my assumption is some rounds have heat seaking and homing capabilities.

The map load, are you ****ing kidding me? Five 64 player maps, guys not for real. As you already chose to re-use audio from the previous game, why did you not refurbish maps like Saipan or Hanto for RS2.

Speaking of audio, the Vietnamese voices sound like you recorded them with Google Translate. What the hell? If a mod was to do this, yeah okay, but a retail game? Never.

I had good moments and I had bad moments in my more than 12 years with Red Orchestra series starting with RO 3.2 Beta. But this game really disgusts me in its current state.



You know ...

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