vendredi 16 juin 2017

Scrake Rage Sensitivity Scaling With Player Count Extremely And Strangely

Category: Code

Reproducibility: Always

Summary: The scrake rages with any minuscule amount of damage on most difficulties and player counts, but behaves normally on solo.

Description:
Scrake rages definitely were changed with the summer sideshow.
I just did some testing, and a scrake will rage when he takes any damage on 2/3/4/5/6man Sui/HoE or 3/4/5/6man Hard or 6man Normal. An offperk 9mm shot to his chainsaw will rage him, and that should only be dealing 3 damage. So you can imagine, any stray overpentrating shotgun pellet, any smg bullet, or even any crawler gas, and he'll be set off.


This testing was done in solo with bots for the player count. Online in real games, even with more distractions going on, it's obvious they still rage extremely easily then too. For instance, on 5man sui, a scrake that I knew was intact, raged when bashed once with an aa12 to the head, while just trying to get around him.

On 1man any difficulty, his rage sensitivity seems to be working like it used to.
So I think they drastically changed his rage threshold's scaling with respect to the number of players in the game.
With how extreme this change is, it not being a good idea, and it not being in the patch notes, I'm betting it's a bug.

Online/Offline: Both

Scrake Rage Sensitivity Scaling With Player Count Extremely And Strangely

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