weapon damage max 15% (same as before)
Global Damage Resistance max 25% (same as before)
Heavy body armor max 25% (same as before)
reduce recoil max 35%
+ You can choose your starter weapon and grenade type
lvl 5:
-tactical reload for all weapons
-Increase magazine capacity of perk weapons 70% (for any weapon with base magazine more than 2 ammunition)
lvl 10:
-Increase the potency of all your healing 20% and decrease the cooldown of your syringe and healing darts 25%. Also, healing teammates will heal you 5% of your total Health
-Increase melee attack speed 15%, inflict 10% more damage, move 25% faster when using any melee weapon and Regenerate 1 points of Health every second when u use a Berserker weapon
lvl 15:
-Increase carrying capacity by 5 and carry up to 15% more ammo for all weapons
-ZEDs you kill have a 20% chance to explode, damaging and knocking down nearby ZEDs burn effect lasts 50% longer, increasing damage over time.
lvl 20:
-Increase area of effect of all Explosives 25% and stumble power 70%
-increase head shot damage 10% and drastically reduce weapon bob.
lvl 25: (same as before)
-During Zed time, all your weapons shoot 3x faster
-During Zed time, the power of all incapacitation methods are increased 200% for all weapons
My idea was to combine some good and fun skills we realy use, allowing us to use them with any weapon and making the survivalist's gameplay realy interesting and unique· but still "a bit of everything" and not a true master of any class. Like the recoil reduce passive for all the weapons, the headshot dmg, or the increase magazine capacity for almost all the weapons.
Feel free to correct me, or suggest anything else u want.
Survivalist rebuild suggestion
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