jeudi 15 juin 2017

VNSU-Junglerot WIP/Feedback

Current State: Early concept with initial art. 20%-25% complete (optimistic estimate)

"Greybox" was skipped because the lack of buildings, and such structures, of the concept.

Description: Jungle Rot is based on a fictional location. It's a generic dense jungle atmosphere, with increasing terrain elevation and rock formations in the middle. The theme is the Vietnamese and Cambodian border, where a small tap of the Ho Chi Minh trail feeds supplies to the VC. The center objective is a VC dugout command post. The outskirts of the rocky elevation have two AA emplacements, with natural concealment. A forth objective is a VC supply depot, and a fifth being a wrecked Huey. The US Marines are tasked with search and destroy of enemy forces, and gain control of the crashed huey, by force of Supremacy. Tree stands, and ledges high in the rock formations give access to the VC to ambush the attacking forces. A vast network of tunnels also provide VC the opportunity to move concealed throughout the map. US forces have access to helicopters to transport, recon, and assault the VC guerrillas.

http://ift.tt/2t7aXUh

Screenshots will be uploaded to the above imgur.

Known Issues/In progress features:
-Lighting is bad. Waiting on SDK patch.
-Tunnels are incomplete and blocked off. The general construction will be finished soon, without detailing. No lighting for the tunnels will be made until Lightmass is fixed on the SDK. The tunnels will remain blocked off, and inaccessible until then.
-2 more objectives will be added in the near future. Most likely an ammo dump, and a primitive structure, but open to idea's.
-Only a few small patches of jungle have had the under brush and ground cover details (initial pass) laid out. Most of the canopy is complete, but is subject to rework during later art passes.
-No blocking volumes have been built. There might be places around the rocks where you get stuck.
-Reports of tree's floating, these will be addressed as I add the underbrush and ground cover details. If there is any that stick out real bad, please grab some coordinates and post them here.
-Recon plane/scouts has not yet been setup.
-Napalm strike has not yet been setup.
-No ammo boxes have been setup.
-Currently the only choppers are a single Huey and a single Loach.
-Spawn locations are temporary, and with a minimal spawn protection volume. No artillery blocker has been established at the spawns. Please do not exploit this.

I've provided this map to a few server admins at their request. I had no plans to publish a public version for a while, but they really wanted something. This map is far from complete, and is subject to massive changes. Any criticism, feedback, or ideas are all welcome, just be respectful.

I also have a server for testing purposes that will be running this map most of the time.

[Dallas] Custom Map Test Server

The server is locked by password, and has no redirect for the map file. Feel free to contact me for access password, and the map file download link. You may also request the map file if your are interested in hosting the map, but I still recommend against it at this point.

Thanks.

VNSU-Junglerot WIP/Feedback

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