Hello, I have an idea that came to me when I noticed that the medic is usually the only one to survive when things get really ugly, because its movement speed and healing capabilities.
I think that the running speed of all the classes should be the same (fast), but each class have a different amount of stamina that also depends on weight.
Infinite running is OP in my opinion, I think running should only be used when you really need to scape from a place or when going to the trader, not to outrun scrakes and fleshpounds for long periods of time...
Therefore a stamina bar not only gives more chance for other classes to survive, but also brings more strategic value to the game (stamina management for running).
I dont know about melee draining stamina though... Im just really upset to see that most public games have 4 or more medics and none of them are actually playing as medic should!
I think that the running speed of all the classes should be the same (fast), but each class have a different amount of stamina that also depends on weight.
Infinite running is OP in my opinion, I think running should only be used when you really need to scape from a place or when going to the trader, not to outrun scrakes and fleshpounds for long periods of time...
Therefore a stamina bar not only gives more chance for other classes to survive, but also brings more strategic value to the game (stamina management for running).
I dont know about melee draining stamina though... Im just really upset to see that most public games have 4 or more medics and none of them are actually playing as medic should!
Movement speed suggestion.
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