samedi 22 août 2015

Bug in KFInventoryManager.AddWeaponToGroup

Category: Code

Reproducibility: Always/Sometimes

Summary: If you have non-KFWeapon based inventory in your inventory chain, they sometimes get removed from the chain by this function.

Description: Just give yourself a random inventory item which is not a KFWeapon, then throw current weapon and pick it up again, you'll notice the custom inventory item is no longer in the inventorychain (even though the inventory actor didn't get destroyed).

Online/Offline: Both.


Bug in KFInventoryManager.AddWeaponToGroup

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