You guys already know that you can increase the number of corpses with MaxDeadBodies in the KFGame config, and lots of us have tried it, and had our frame-rate shot down to sub-30 FPS.
But I was reading online, and somebody said that the corpses become "still" after a time (basically the equivalent of static meshes) that they not do any more PhysX calculations once they have gone "still".
So, I took all my settings which were a mix of High and Ultra, and turned everything to the lowest settings possible in the Video Settings Menu.
Then I set MaxDeadBodies to 80.
The game with all those dead bodies around runs about the same as when I've got MaxDeadBodies set to 8 (default) and running the game with high settings.
So now I'm interested in if you guys try this and come up with the same result, particularly AMD users.
This is cool, because as we upgrade to a better PC in the future, with some sort of beastly GPU, we should be able to have everything set to max, along with a high MaxDeadBodies count.
Plaything the game with low settings to run a high MaxDeadBodies #, is kinda fugly, but a neat glimpse into the future anyways.
But I was reading online, and somebody said that the corpses become "still" after a time (basically the equivalent of static meshes) that they not do any more PhysX calculations once they have gone "still".
So, I took all my settings which were a mix of High and Ultra, and turned everything to the lowest settings possible in the Video Settings Menu.
Then I set MaxDeadBodies to 80.
The game with all those dead bodies around runs about the same as when I've got MaxDeadBodies set to 8 (default) and running the game with high settings.
So now I'm interested in if you guys try this and come up with the same result, particularly AMD users.
This is cool, because as we upgrade to a better PC in the future, with some sort of beastly GPU, we should be able to have everything set to max, along with a high MaxDeadBodies count.
Plaything the game with low settings to run a high MaxDeadBodies #, is kinda fugly, but a neat glimpse into the future anyways.
A little experiment you can try with MaxDeadBodies
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