on the new pc gamer video it seems like the gore was turned a little bit down maybe? I know they were playing on hell on earth (as you can see on the video at 9:24) http://ift.tt/1IDW50K but still, it seems like sometimes when they shot the monsters they don`t bleed.
vendredi 27 mars 2015
Special features from other games
people who have ro2/ro1/kf1 would get a gun or one character.
If you have RO2/RO1 you could buy a new gun in-game, like a mosin or an M1 Garand or anything.
If you have KF1 you get a classic character whit the classic voice!
If you have RO2/RO1 you could buy a new gun in-game, like a mosin or an M1 Garand or anything.
If you have KF1 you get a classic character whit the classic voice!
RO2 Style tactical view
I would enjoy it a lot if i could hide the hud on KF2 and when i need to see it i press T or something like on ro2. It would be in the options if i want a constant hud or minimalistic.
I found something interesting
So after going on the PC Gamer website for the first time I found something on this article
http://ift.tt/1CtJgW3

So, just by guessing Pulverizer could be the Sledgehammer shotgun and the Eviscerator is the saw crossbow/chainsaw combo thing
But wait, wheres the katana at? :confused:
Lets just wait til time tells :rolleyes:
http://ift.tt/1CtJgW3
So, just by guessing Pulverizer could be the Sledgehammer shotgun and the Eviscerator is the saw crossbow/chainsaw combo thing
But wait, wheres the katana at? :confused:
Lets just wait til time tells :rolleyes:
Do you guys see this!? :D
I am so happy with how cool the customization is looking now, I mean look at mah buddy DJ Skully :')
He's got new headphones and an awesome new red leather jacket.

I am so happy that we will be able to change the style of our characters and make them look the way WE want, KF2 for me is already a 10/10 with everything.
He's got new headphones and an awesome new red leather jacket.
I am so happy that we will be able to change the style of our characters and make them look the way WE want, KF2 for me is already a 10/10 with everything.
KF Bad performance on HoE
I have KF since the launch, but only for now i'm playing it for serious with my friends.
Now all o us have perks lv5 or 6 and we play almost ever on HoE.
But for our surprise, the performance is very bad if it compared with Hard difficulty. A lot of FPS drops, specially when you look for a local with a lot of zeds (even if you can't see them).
Probably caused by a better and more numerous IA. I get that, makes sense. But is HORRIBLE...
Is there a workaround or a fix? Even with very low configuration, drops or bad performance still happens.
I think I have a decent PC (I5 + AMD 285) and this is not my problem, since I can play a lot of titles very well at 60FPS 99% of the time.
Now all o us have perks lv5 or 6 and we play almost ever on HoE.
But for our surprise, the performance is very bad if it compared with Hard difficulty. A lot of FPS drops, specially when you look for a local with a lot of zeds (even if you can't see them).
Probably caused by a better and more numerous IA. I get that, makes sense. But is HORRIBLE...
Is there a workaround or a fix? Even with very low configuration, drops or bad performance still happens.
I think I have a decent PC (I5 + AMD 285) and this is not my problem, since I can play a lot of titles very well at 60FPS 99% of the time.
Unlocking Perks [REVISED]
I wasn't thinking too hard the first time around when I suggested all players should be nearly done with the game to unlock every perk. If you've played games like Risk of Rain, you might of seen where I was coming from.
This is what I think is a more sensible approach, that while still using the core perk system I threw in earlier, requires only the first few hours to unlock every perk.
I don't even really want to use the word "Unlock." This is more like "opening" perks.
Another thing, while not illustrated above I'd like to make clear, the goal isn't to baby new players or make people who want to start off with every single perk ready for them upset, but to essentially unbox the game while you play it, which is why the perks listed as "Track" perks are the easiest to open, since you should already be familiar with them.
I recommend that this isn't illustrated to the player at the start of the game, but once you get a related achievement (such as, kill 20 zeds total with grenades for the Demolitions) it becomes revealed what you have to do to have that perk available. You will still be able to use items relevant to that perk before it becomes available, just not be able to use or level it.
This is my final revision of this idea, and if it's still doesn't seem worth it, I wont be bringing it up again. Keep in mind a lot of people who aren't familiar with KF will end up getting this title and providing them surprises might engage them more.
This is what I think is a more sensible approach, that while still using the core perk system I threw in earlier, requires only the first few hours to unlock every perk.
I don't even really want to use the word "Unlock." This is more like "opening" perks.
Spoiler!
Another thing, while not illustrated above I'd like to make clear, the goal isn't to baby new players or make people who want to start off with every single perk ready for them upset, but to essentially unbox the game while you play it, which is why the perks listed as "Track" perks are the easiest to open, since you should already be familiar with them.
I recommend that this isn't illustrated to the player at the start of the game, but once you get a related achievement (such as, kill 20 zeds total with grenades for the Demolitions) it becomes revealed what you have to do to have that perk available. You will still be able to use items relevant to that perk before it becomes available, just not be able to use or level it.
This is my final revision of this idea, and if it's still doesn't seem worth it, I wont be bringing it up again. Keep in mind a lot of people who aren't familiar with KF will end up getting this title and providing them surprises might engage them more.
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