Affichage des articles dont le libellé est Zed Head cover animation bugged since the Summer Event. Afficher tous les articles
Affichage des articles dont le libellé est Zed Head cover animation bugged since the Summer Event. Afficher tous les articles

jeudi 22 juin 2017

Zed Head cover animation bugged since the Summer Event, possible desynch

Since the beginning of the Summer Event (more specifically, with the new model set), Zeds that go into a defensive posture after taking head damage, such as Gorefasts & Gorefiends and Bloats, have begun covering their head immediately when a shot connects with their head rather than after OR are displaying the wrong animation for their current status, as now they can also get shot, albeit occasionally, through their blades, while previously it was not possible to do so from directly in front. This causes shots that seemingly connect with their head to bounce of as if they had connected with the blade instead, preventing damage (easily verifiable while playing Commando and checking Zed health bars).

To my observation, high latency seems to exacerbate the issue.

Zed Head cover animation bugged since the Summer Event, possible desynch