Affichage des articles dont le libellé est Poor performance. Afficher tous les articles
Affichage des articles dont le libellé est Poor performance. Afficher tous les articles

jeudi 22 juin 2017

Poor performance, AA Issues, pop-in and low SLI usage

Hello, long time fan of TWI games and I took part in the beta tests for RS2:V to be honest quite disappointed that so many performance issues have slipped through the alpha/beta despite being reported. At this point, the game is unplayable for me. In any case, my problems boil down to these issues;

1. Performance. I am getting sub 30fps (never above 40fps) at times regardless of Ultra-Low settings!
My rig is as follows;

2x EVGA 970 SC ACX 2.0 in SLI
1700x Ryzen AMD
16gb DDR4 @ 2133mhz
RS2:V is installed on a Samsung Polaris NVMe M.2

I had similar performance which I reported during the beta (except the last phase it ran great!) but ironically it ran more consistently on my old i5 2500k on a single 970. My brother also reports poor sub 30fps performance (and this is on all maps), again regardless of settings, on a similar setup except with a Ryzen 1600x / single 1060 GTX. I would expect from an Unreal Engine 3.5 based game to have a stable 60 fps, only dipping during intense combat on this kind of setup.

2. AA - or lack thereof, I have practically no AA or extremely poor AA (especially noticeable at distance) with FXAA on ultra. I have tried creating a new profile in NvInspector, NV control panel, using the Killing Floor 2 / RS 2 profile with VN executable. I have tried forcing SMAA/MSAAx8 through global/profile/NV Inspector settings and turning off in-game AA. Nope, nothing works.

3. SLI, same as above. Sometimes it works, sometimes it doesn't (I have it currently forced to use AFR2) and has a variable impact on performance. In the last beta before going live I was getting excellent performance (constant 60 / ultra) with both cards working as intended.I have followed various guides on Steam/Reddit and this forum but no joy.

4. Despite having super dynamic resolution enabled upto 4k Vietnam only picks up 1080x1920.

5. Pop in - since the patches this week the pop in has become ridiculous. Literally, things popping a handful of metres away from me. Again my brother is having the same issue. It's particularly bad on foliage with low poly/resolution quickly turn high and back as I look around.

6. Steam Overlay / FPS / Afterburner OSD only works some of the time.

7. Hit reg feels really off, could be the poor performance I am having but I feel that there's a significant delay between me clicking and my weapon firing.

8. Sound quality is low and isn't outputting to surround. I have a 5.1 surround headset and I've tried forcing 3d sound via the SoundBlaster control panel but it's not working.





Poor performance, AA Issues, pop-in and low SLI usage