I understand the original Killing Floor had exploitable mechanics in the Fleshpound's rage system. But having it completely automated also detracts from players making strategies when a Fleshpound is inbound. More often than not I brush him off a lot more than I did in the original Killing Floor, since even if he rages, it resets when he attacks you, which doesn't do much damage relatively. While I understand there are higher difficulty levels, I'm mostly looking at this from contrast of other zed's damage values. In the original Killing Floor he'd typically two-shot a healthy player when raged. While I don't think his damage should be exactly that, I feel if it was buffed, it would pair well with strategies to preventing Fleshpounds from raging. What this results in is more teamwork, which I would generally appreciate since Fleshpound sort of feels like a big hitbox with lots of health now.
Methods of detracting Fleshpound's rage counter / Fleshpound damage increase
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