For KF2 I think we should get a Classic type of difficulty. This difficulty would be just like the Hard difficulty but a little adjustments.
The Adjustments:
There will be only 15 weapons excluding the Broken Pipe
The 12 weapons will be the:
Melee Weapons
1.Knife
2.Axe
3.Chainsaw
Power Weapons
4.HandCannon
5.Shotgun
6.Hunting Shotgun
7.L.A.W
Speed Weapons
8.9mm Tactical Pistol
9. Bullpup or It can just be a L85A2
10.Flamethrower
Range Weapons
11.Winchester - If It is in the game or It can be something idunno
12.Crossbow
Ok now lets get to the actual gameplay. There will be a change in only two enemies and that'll be the Fleshpound and the ugly Siren. The Fleshpound will be hard as hell to kill and you'll actually need at least a power weapon to be able to get him down. Ok now lets get to the Siren. In Classic Difficulty the Siren's scream will not be visible and also to be nice It will only chip away your armor. This will give an advantage for the Scrake and Fleshpound so they can easily tear your body apart.
Now the Perks! But the thing about this is that theres like 10 perks so If this idea gets suggested then Trips will have to choose what they want for the rest of the perks because right now I'm only introducing the the perks from the mod.
Now lets start of with the medic.
1. Medic: The medic perk can be unlocked by healing teammates for 1500 damage in a match. It grants:
+100% Recharge rate with med-syringe.
+50% Potency of medical injections.
+5% Faster movement speed.
-50% Damage from bloats' bile.
2. Support: The support perk can be unlocked by welding 2000 door hitpoints and killing 40 specimens with a Power weapon in a match. It grants:
+10 Max carry weight. (it says +25, but it allow you to wield a hunting shotgun and a L.A.W at the same time.
+25% Faster welding/unwelding with the welder tool.
Double frag grenade capacity.
+100% ammo capacity with LAW
+25% to all power weapons
3. Sharpshooter: The sharpshooter perk can be unlocked by scoring 40 head shots in a single match. It grants:
+25% Increased damage with the Winchester and the Crossbow.
+50% Greater head shot damage with all weapons.
-75% Recoil and spread with the Winchester and the Crossbow.
+25% max ammo capacity with Winchester and Crossbow, it does not say it, but it gives you more ammo with those guns.
4. Commando: The commando perk can be unlocked by killing 30 stalkers and dealing 10,000 damage with the Bullpup. It grants:
+25% Damage with the Bullpup weapon.
-20% Recoil and spread with the Bullpup weapon.
+10% Faster reloading with all weapons.
Enemy health conditions appear on the HUD.
Automatically reveals Stalkers in an AoE (Area of Effect).
5. Berserker: The Berserker perk can be unlocked by dealing 10,000 damage with melee weapons. It grants:
+25% damage with all melee weapons.
+10% refire speed with all melee weapons.
+15% movement speed adjustment when using a melee weapon.
+15% Damage resistance to all sorts of damage.
The Perk information was taken from
http://ift.tt/1ttKqP6so thx trips :D
You can only choose your perks once and thats at the start of the match so choose wisely.
Another thing I think I might want into the difficulty is when you get hit your screen shakes that'll be cool.
Ok now lets get into the Krabby Patty. To make this hard as possible you will not get time to go and get weapons and trade so you'll have to make sure to not use so much of your bullets so you can save It for the Patriarch so after what ever wave Trips puts the ending at. The Patriarch will also be fast as hell so watch ye back m8. Oh yeah one more thing each weapon will have like Its on ammunition so yeah.
Bonus Idea: I was thinking for an Easter Egg in the Biotics Lab or If they'll ever have one but whatever so there should be a radio and It should be playing this
http://ift.tt/15RuQS5Welp I'm finally done so go and have a nice day and thanks for reading I guess.