It was said in the PC Gamer article that Zeds would gain new abbilities as the difficulty ramped up, e.g. clots would sprint on harder difficulties. I've heard a lot of people talk about how they hate enemies becoming nothing more than bullet sponges on higher difficulties, so this is great. What sort of abilities do you think the Zeds will/would gain? I have a few ideas.
Fleshpound: Will shield his body and face with his gauntlets. Rage faster.
Bloat: Act as more of a suicide bombing creeper.
Stalker: Sneak around behind the player. Remain invisible even when attacking.
Crawler: More evasive maneuvers. Lots of jumping and sidestepping.
Husk: Utilize cover more often. Possible run from cover to cover in order to get to the player.
Clots: Drag the player towards the horde.
Fleshpound: Will shield his body and face with his gauntlets. Rage faster.
Bloat: Act as more of a suicide bombing creeper.
Stalker: Sneak around behind the player. Remain invisible even when attacking.
Crawler: More evasive maneuvers. Lots of jumping and sidestepping.
Husk: Utilize cover more often. Possible run from cover to cover in order to get to the player.
Clots: Drag the player towards the horde.
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