mercredi 4 juin 2014

RO2 SDK problems

Big surprise, right?



Problem 1- Adding new objective only partially successful. After adding 2 new objectives only 1 shows up on the overhead map and the one that shows up does not activate. All Kismet hooked up properly and paths have been re-built. New objectives also have cover nodes.



Problem 2-Previously working objectives now broken. I get a crash (ROGame.exe has stopped working) just as the first objective (or any active objectives, for that matter) is being fully captured. Happens in the editor and in-game after brewing.



All of these issues just began this morning on a map that had no previous objective problems. I also have gone and completely re-built the objectives and their placeable volumes and this has not fixed the problem. Also verified tool cache.



And 1 more thing, sometimes my map is saved with a series of numbers such as "TE-LittleSaturn.roe5346". What's up with this?




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