jeudi 5 juin 2014

Physical shells and magazines

One of my favourite features in Red Orchestra 2 was that shells ejected from weapons were physics enabled. i.e. would bounce of walls, rolls down slopes, hang around for a good while on the ground



There's nothing quite like the satisfaction of drowning in your own LMG's spent rounds after a long fight and Killing Floor is far more suited to long, enduring rounds than the likes of RO2. Another cool feature would be magazines which are physics enabled so that any spent mags could drop, fall, roll around etc.



Considering that RO2 ran on Unreal Engine 3 and KF2 is said to be a heavily modified version it should be a workable feature right? Not sure how expensive it would be in the grand scheme of things.



I heard one of the devs is a huge gun porn fanatic and a bit of a weapons enthusiast so I know you guys want this too. ;)



I will pre-order your game five times over if this becomes confirmed feature.



I worry that I'm one of the few people this is important too though, anyone else love this kind of stuff in games?:confused:




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