mercredi 11 juin 2014

KF Zim's Home-base

Zim's Home-base

00

Yes

http://ift.tt/1uZTHuX

http://ift.tt/1uZTFDi

http://ift.tt/1oeOcsy

http://ift.tt/1oeOcsB

http://ift.tt/1oeOcIZ

http://ift.tt/1oeOcJ3

http://ift.tt/1oeOek8

http://ift.tt/1oeOekc

House with underground facility.. roof opens for spaceship and escape. Teleporter must be "powered up" to allow full kite route <one way only except during trader in departure area>.. there is no trader indication for the roof trader as it is an open area.. during other trader times a mover occupies the trader zone in the roof. You can escape the roof area by jumping out on top of the "I love earth" sign.. to keep players off I put in a mover to knock people off. As far as testing goes this was my first map using teleporters. I tried to make things so the zeds could path well. Had some lighting issues and many of the rooms actors ie pathnodes and zone info lights all vanish when you enter the room but are visible from inside the wall. Any new lights/ pathnodes seem to show up so I am guessing I may have hit something during the build.. also not sure if that is related to the lighting issue in the one area.. any feedback on any issues is always appreciated.

11 megs

DL Link - http://ift.tt/1uZTHLx




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