I recently formatted and it had been working fine, I'm using the latest geforce drivers 337.88 and KF is crashing as soon as I get to settings and try to check fullscreen.
I'm getting this error:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3708 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 780 (3788)
General protection fault!
History: UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- (UT2K4VideoChangeOK Package.UT2K4VideoChangeOK @ Function GUI2K4.UT2K4VideoChangeOK.ChangeResolution : 02AF) <- UObject::execDelegateFunction <- (moCheckBox Package.moCheckBox @ Function XInterface.GUIMenuOption.InternalOnChange : 0035) <- UObject::execDelegateFunction <- (GUICheckBoxButton Package.GUICheckBoxButton @ Function XInterface.GUIGFXButton.InternalOnClick : 0023) <- UObject::ProcessEvent <- (moCheckBox Package.moCheckBox, Function XInterface.moCheckBox.InternalClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUICheckBoxButton Package.GUICheckBoxButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
EDIT:
fixed, opted out of steam beta WTF lol
I'm getting this error:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3708 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 780 (3788)
General protection fault!
History: UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- (UT2K4VideoChangeOK Package.UT2K4VideoChangeOK @ Function GUI2K4.UT2K4VideoChangeOK.ChangeResolution : 02AF) <- UObject::execDelegateFunction <- (moCheckBox Package.moCheckBox @ Function XInterface.GUIMenuOption.InternalOnChange : 0035) <- UObject::execDelegateFunction <- (GUICheckBoxButton Package.GUICheckBoxButton @ Function XInterface.GUIGFXButton.InternalOnClick : 0023) <- UObject::ProcessEvent <- (moCheckBox Package.moCheckBox, Function XInterface.moCheckBox.InternalClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUICheckBoxButton Package.GUICheckBoxButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
EDIT:
fixed, opted out of steam beta WTF lol
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