lundi 9 juin 2014

Carrying Ammo Boxes

I've mentioned this in a couple other discussions, but I thought I'd make a thread for the suggestion by itself because I'd really like to see this.



Basically, change ammo boxes so that they don't just instantly pick up and apply when walked over. That was a tad too arcadey in the first game and encouraged kiting tactics.. and also allowed people missing a single bullet from their pistol to waste an ammo pickup someone else could have desperately used.



Instead, ammo boxes would have to actively be interacted with. You'd walk up, look down at one, and push one button if you want to 'consume' the ammo supply right then and there, OR push a different button to pick the entire box up and carry it with you, to either be used later or brought to another player.



Spare ammo boxes would take up weight / inventory blocks (if the weight / blocks system is even still being used in KF2) and could be bought at the trader in case one expects the need for extra ammo ahead of time and is okay with the extra encumberance / lack of valuable inventory space. However, to keep the decision to carry spare ammo or not a significant choice, whole universal ammo boxes would have to be less cost-effective than buying specific ammo directly.



Also it should not be allowed to sell carried ammo boxes back to the trader at all. If that was possible, no matter how little they sell for you'd still get SOMEONE taking ammo boxes that people desperately NEED mid-wave because "I need the money for an AA12!" :rolleyes: The realism excuse is that the Trader has soooo much ammo stocked already, she simply doesn't want to buy yours from you.







Carry-able ammo boxes would present a unique tactical option. A player carrying a tactically-important, heavy, ammo-limited weapon like a LAW, M99, or an LMG (if those are added to KF2) is not going to want to wander off in the middle of a wave to look for ammo themselves.. they're weighted down and can't move fast, and they aren't well equipped for fending off ambushes or on-the-move fighting. So instead, teams could send their berzerkers or gunslingers or commandos, perks that can move around quickly and get in and out of bad situations without as much trouble, to go seek out ammo and bring it back to the 'designated holdout spot' for the Gunner or other teammates to benefit from.



Or, a medic or such who can spare the inventory room might just carry a box and stick close to the heavier-weapon user, essentially how it works in real life with modern snipers or gunners, as I understand it.




Aucun commentaire:

Enregistrer un commentaire