jeudi 1 janvier 2015

Player damage from Zeds

Hey all! Have a merry new-year-mas!



What do you think about a damage system that inflicts damage to the player and damaging his ability?



Say, a bloat exploding next to you will blind you, or blur your vision, for a second or two.



A crawler hit you, it would probably be at your feet, slowing you down for a bit.



A clot hit you, you got hit in the arm and have more recoil for a second or two (or until the round is over on higher difficulties).



Stuff like that, that make a difference and makes you need to avoid zombies, makes you fear of getting hit, as you know it'll do some thing more than drain your armor.



Armor would lower the chance of getting those effects.



On higher difficulties, the effects stay, and is curable by visiting the trader at the end of the round and buying a heal in some sort of form.



What do you think of the idea?




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