lundi 30 juin 2014

RS Spammer keeps griefing everyday on multiple servers

hi



there is a spammer that keeps playing music in public chat and broadcasting team chat on public revealing strategies,etc. he keeps coming everyday, all day, spamming multiple server and changing his steam name to other people's name to confuse other in muting/kicking the wrong player.



This has gone on for about a week now and i am tired as there seems to be no way to ban him and the kicking system is so bad nobody uses it.





i dont know how to gather more information about this griefer/spammer as the game shows only his steam name, which he keeps changing everyday.



i dont know if i should contact steam or tripwire but either way i hope this gets some attention and the situation will be resolved.



thanks




How to add Guardian, Saboteur, Sentry tech, SMGS, Sniper etc. in SCRNB?

Greetings.



I was about to set up my own KF server, but i haven't quite figured out how to add those extra perks properly in there.



Sentry Tech was only one that had complete settings ready to copy paste and it worked. Others i didn't manage to get working at all.



If someone could kindly copy here all the correct lines to paste in to those killingfloor.ini (kf-server.ini), Serverperks.ini and ScrnBalance.ini files to make them work. For all the googling i did around this. I think that might help lot of people struggling this issue.



Here is partial patches for some of those perks, but it's not quite finished.



http://ift.tt/1x95fNt



DL links for those perks:



Guardian v115

http://ift.tt/1x95eco



Sentry Tech v111

http://ift.tt/1x95g3P



Brute Gunner v111

http://ift.tt/1x95g3P



SMG Specialist v100

http://ift.tt/1x95g44



Sniper v104

http://ift.tt/1x95esR



Saboteur v101

http://ift.tt/1x95gks



I'm running kfserver on Linux Mint if that matters.



http://ift.tt/1qtjOei




the main appeal

for me the killing floor franchise main appeal can be summed up in this screenshot.



http://ift.tt/1r9meid



i'm afraid the stuff like steampunk and chickensuit has all but killed it for me.



i will be watching kf2, i just hope it won't end up like its predecessor, mired in ugly things. i see mr foster has returned. sigh...don't bring back his buddies. thanks




New ZED idea (Gazer)

Wll the zed would act somewhat like a siren in that it would screw up you vision the zed would look something like this http://ift.tt/1vpAMIg except more zomb-ish but still silhouetted



It wouls sorta like i said use a hypnosis type attact not exactly harmful but decreases you vision and could distract you from other zombies.



The hypnosis would start with something like this just the Gazers normal flashing eyes

http://ift.tt/V4G1lM



A weird persistent buzzing sound would begin or something like that and as this happens the eyes start to flash and slowly start to get bigger on you HUD until the it reaches its peak where the flashing becomes less and less and the eyes start to take up the whole picture and seeing your actual HUD is less and less. The eyes would look something like this

http://ift.tt/1vpAMYA).jpg

at this point and like i said you would be seeing less and less of your actual surroundings allowing zombies to better get at you, this would be repelled when the zombie is killed your screen would get back to normal



Like i said though id like it to be more zomb-ish so this could be done with a zombie perhaps one that looks likeit was a a person in their early 20s in a black hoody where you cant see their face.




Roster rules revised

We have revised the rules on rosters, especially when a player wants to change a team. Previously the rules did not allow a team change if the player already played for a team in that event. We revised this to allow one (1) team change in a ladder per season.



All teams are encouraged to view the rules here http://ift.tt/V4G01b and refresh their memory on every other rule as well, so everyone knows the rules and we will avoid conflicts.



Regards, TWIL Staff




Killing Floor's New Achivements Icons Revealed

Any guesses what they are for actually before the Killing Floor Summer Event starts?



My guesses:

1. It looks that there will be 2 Maps Confirmed Normal and KFO for sure..

2. New Playable Character pobably unlockable after getting some achivements?

3. Limited Time Achivement?

4. Welding Achivement?

5. Collectable Coins Achivement?



Screenshots:

http://ift.tt/V4FZub

http://ift.tt/V4FZKt

http://ift.tt/1vpAMbf




Client Side Only Update - Crash Fix

A small 6.6 MB update is going out for all RO 2 clients (sever update not required) at this time. This update addresses a recent crash that many users have experienced on first server load or map change.




Zed eradication device for each perk class?

The Aliens style motion detector on the ZED Gun is the greatest thing in the history of ever.



The ZED Gun itself... kinda lame. Real lame. Battlefield Earth lame.



So, an idea. Why not different Zed eradication devices for each perk class?



The demo perk version would shoot grenades. The Support specialist version would shoot shotgun shells. Etc.



Thoughts?




KF to KF2 Support and rewards, and other questions

Not sure if there already is a thread about this, but ill plug ahead anyway~



Ex-bf introduced me to KF a long time ago, and since then ive never really stopped playing. I guess the main question i have here is, All the dlc ive purchased, and the ZED Eradication Device weapon I earned... Will all that be null for KF2? or will there be a little transfer. Old weapons, old favorites, renewed in better graphics....? Will ranks carry over? Or is this a whole fresh start from the bottom of the pole again?



On an unrelated note, Will KF2 be ONLY on pc? or will they be joining the manny other PC titles on PS4?




Performance Question: Where is the Bottleneck?

My frame rate begins declining the more monsters I see on screen, sometimes down into the 20s or teens. Does this mean that it is a CPU issue, rather than a GPU issue?



Just wondering if I upgraded my graphics card, would I get higher frames per second. Or do I just need a better processor.



(Also trying to plan for Killing Floor 2.)



Thank you.



System specifications:

Ubuntu 12.04.4, 64-bit

Unity Desktop Environment (vanilla)

Asus M4A78LT-M LE Motherboard

AMD Athlon II X4 645, 3.10 GHz

8GB RAM

Nvidia GeForce GT 240

Nvidia Proprietary Driver (Version 331.38)




dimanche 29 juin 2014

The Alan Wilson Interview at E3 2014

Though there was no strong confirmation on number of classes, the Tripwire exec did kind of balk at the question, he sort of looked puzzled when he heard "10 perks". I think a few will be broken up,



Here is my thoughts about the Perks;

I see the Sharpshooter losing the bow, and another class, call it a Ranger/ Hunter or other name becomes the Crossbow and maybe some sort of Bow and Arrow.



Everyone has a welder, and at times that seems too convenient. Maybe there will be a separate class of an Electrician/Welder that uses mainly electrical style weapons, sort of like the lightning gun in UT2004, along with some sort of weapon that would shock the zed - possibly stun the smaller ones, vice having them set on fire like the Firebug does. A few classes may have a welder, but I don't see all of them having it.



The only other class that I see that could be broken up is the Zerk. The weapon selection is sort of hodge-podge. Take away that crossbow that shoots the discs, the chainsaw and leave the Zerk with just swords.



Since you take leave the Zerk only with swords, that could be the last perk / class. It would use weapons like the chainsaw, that crossbow that shoots those circular saw style discs and others, and call it heck, I dunno ......the Handyman / Repariman.



Then, each class and weapons are strictly more specific. I can see costs for non-perk weapons going up. I can see ammo becoming a high valued commodity, which means if the Team doesn't act like a Team, and you have a jackass running around eating all the ammo, the Team will Perish.



I personally do not believe the game is going to change much. Its got a well known Niche' and I think they are going to keep using that. I think they have pushed all in with the concentration of keeping the game Coop, new graphics, new UNREAL editor engine, a handful of new zeds - with some of the older ones having roles changed slightly.



The key to all this is, I think Tripwire is going to focus the "coop" play and make players learn how to play as a Team or die as separatists. If Killing Floor One had a difficulty level of say 60% across the board, I think they want to up that just a tad. The KF1 players will adapt pretty quickly, and the slight uptick to say, 70% difficulty with KF2, will make the new players a bit frustrated in the beginning, BUT, that will force communication and better Teamwork between Killing Floor Vets and newcomers.



Gary K

The Steam Group - Mission Incredible.




RO2 Looking for a Clan/Division

Hey i'm a Danish guy, i'm 15.

I have been playing RO2 in 73 hours. I'm pretty good with a bolt action rifle.

I really wanna join a clan because i need some to play with, and i want to fight with alot/some guys in a group.

And i love when there is realism like when you tell a guy to give you covering fire, where to stand at, where to throw their grenades at.

I'm decent at english, i'm not the best neither the worst. I got a pretty strong dialect.

I hope some will see this and hopefully i'll join someone.



-Mathias




-JSOC- is Recruiting





J.S.O.C is a Military Family built on the backbone idea of “Be all that you can be” and our 7 core values of LDRSHIP - Loyalty, Duty, Respect, Selfless service, Honor, Integrity, Personal Courage. We are recruiting casual and hardcore players alike. We train and prepare for anything that comes our way in the game so that we are always ready to seek and destroy. We work as a Team and Unit.



The games we primarily play are World of Tanks and War Thunder (air and ground forces). We are looking for new members to start up RO2/RS company. We play all sides, but are specializing in Allies for both RO2/RS.



We are always looking for new members. We have Military and Civilian members alike, the only requirements we have are an open mind and friendly attitude. Come and join. Just keep in mind we work and operate as a team and unit and we always put our trust in our companions family… Till the End.



J.S.O.C is a Military Gaming Community composed primarily of military and civil service veterans (as well as Prior serving and still serving members) from Canada, USA, and the U.K. We encourage people of any background to join us. If you think you are bad, good or great, we will still take the time to train you from the ground up with tactics drawn from real world military experience, competitive gaming groups, and clan member input. No idea is turned away, and all members are encouraged to speak up.



What we are looking For:

- Team Players

- Active Personnel

- 18 years of age (Ideal, but not required. We are looking for maturity here)

- Have TeamSpeak.

- Have a Microphone

- Be willing to share your experience with others.







What we offering:

- A Brotherhood and family

- Fully outfitted TS3 server = JSOCMGC.enjinvoice.com

- Military Gaming Community

- Rank Structure

- Teamwork

- Leadership Opportunity's

- Real world military Tactics

- And most of all. A greater Purpose to this Game and others like it!







If any of this sounds like you please apply at or check us out at http://ift.tt/1qHMTjP

Thank you for taking the time to look at what we have to offer. If you have any questions, want to play a few games together, or simply wish to talk to some of us to gauge our group for yourself, feel free to contact any one of us via the website, TeamSpeak, or the game itself. We will be more than happy to help.

Best Regards,

Gen K. Allison

And the Entire J.S.O.C. Community.




RO2 -JSOC- is Recruiting





J.S.O.C is a Military Family built on the backbone idea of “Be all that you can be” and our 7 core values of LDRSHIP - Loyalty, Duty, Respect, Selfless service, Honor, Integrity, Personal Courage. We are recruiting casual and hardcore players alike. We train and prepare for anything that comes our way in the game so that we are always ready to seek and destroy. We work as a Team and Unit.



We are always looking for new members. We have Military and Civilian members alike, the only requirements we have are an open mind and friendly attitude. Just keep in mind we work and operate as a team and unit and we always put our trust in our companions family… Till the End.



J.S.O.C is a Military Gaming Community composed primarily of military and civil service veterans (as well as Prior serving and still serving members) from Canada, USA, and the U.K. We encourage people of any background to join us. If you think you are bad, good or great, we will still take the time to train you from the ground up with tactics drawn from real world military experience, competitive gaming groups, and clan member input. No idea is turned away, and all members are encouraged to speak up.



What we are looking For:

- Team Players

- Active Personnel

- 18 years of age (Ideal, but not required. We are looking for maturity here)

- Have TeamSpeak.

- Have a Microphone

- Be willing to share your experience with others.







What we offering:

- A Brotherhood and family

- Fully outfitted TS3 server = JSOCMGC.enjinvoice.com

- Military Gaming Community

- Rank Structure

- Teamwork

- Leadership Opportunity's

- Real world military Tactics

- And most of all. A greater Purpose to this Game and others like it!



If any of this sounds like you please apply at or check us out at http://ift.tt/1qHMTjP

Thank you for taking the time to look at what we have to offer. If you have any questions, want to play a few games together, or simply wish to talk to some of us to gauge our group for yourself, feel free to contact any one of us via the website, TeamSpeak, or the game itself. We will be more than happy to help.

Best Regards,

Gen K. Allison

And the Entire J.S.O.C. Community




Documentary reveals secrets of Hitler's $5 billion missing fortune



Quote:








A new British documentary exposes the secrets of Adolf Hitler's missing fortune, which is estimated to be worth more than 17.5 billion shekels ($5 billion,) the International Business Times reported Sunday.



Channel 5's "The Hunt For Hitler's Millions" reveals that the Nazi dictator squirrelled away a considerable fortune, amassed from image rights, personal appearances and his refusal to pay income tax . . .



The documentary also reveals that Hitler levied a royalty on German stamps that used his image and hid the money away in secret bank accounts.





http://ift.tt/1lpUVs9





Never would have guessed he was that wealthy.





http://ift.tt/1pCLsWH




RORocketProj and class spawning

Hi all. I could use some help with coding the following:

I have rocket that hits the ground, and I want to spawn an actor class where the rocket hits/explodes. I have all the files needed to compile, including the actor class I wish to spawn, but I am not a coder. I also have a ready example using the same actor class to start from.

If anyone is willing to help, it will be appreciated.




RO2 Mosin Nagant reloading Glitch

category: animation



reproduce:

1) take mosin nagant and fire all 5 rounds

2) keep firing during the reload (clipper) animation



reproducibility: always



online/offline: both



description: it is possible to fire the mosin nagant before the reload (5 rounds clip) animation ended. it seems its possible to shortcut the animation and fire the rifle in the moment the magazin-status info apppears.



i made a short video to demonstrate:



http://ift.tt/1lFn8Qi




[Solution] need a solution! NOW

are totally frustrated by this game with billions of unsolved and unsolvable problems switching from the popular black screen after the intro to the total crash ro2, not to mention an infinite loading to get into a server and then be kicked out of the "wonderful" punkbuster

so .. I demand in the name of all the poor players who love this title and can not play it (including a friend of mine), I demand an update and a solution, and I ask you kindly not to answer with the classic "solutions" that do not resolve nothing, JUST NEED TO TAKE ACTION. I have done nothing that want back my MONEY!

thanks




Self healing.

Currently in KF1 you use a syringe device to heal yourself and it recharges.



How would players feel if you had to buy new medicine for the gun at the store?



And that you could pay for grades of medicine? maybe 3 grades, standard much like it is now you just have to pay to have gun refilled and cap how many times it can be used.



a second grade, little more powerful, slightly quicker turnaround and more expensive.



And a third, crazy expensive, heals you right up very quick turnaround.

(3rd grade is practically like buying a spare life, and the price would be reflected in that)

You could use alt fire on the medic device to cycle through which grade of medicine you want to use, primary fire to use it.



Meds get it cheaper of course.




ZED Time opinions?

The ZED time in KF1 was just something TWI thought would be cool, it really effects little...maybe gives you a bit more time to act.



But, should ZED time play a larger part in KF2?



Im wondering how it would play if it where like Max paynes bullet time.



Where you can choose when to use it (maybe get a quota of 3 per game)



And that perhaps if a FP was raging and running straight at you, you could zed time and then do a roll to the side? Having a few more ways to dodge attacks.



Having a max payne pistol slinger type character would be pretty cool.




samedi 28 juin 2014

Tripwire, please don't forget us Koreans this time!

We Koreans love Killing Floor 1, even though it doesn't even support Korean characters in chat!



I can assure you, there are many of us! While a translation of the whole UI would be nice, right now, we would be satisfied with just Korean character support.



You know, so that when you type in Korean in chat, it doesn't show up as "~~~~~" like it does in Killing Floor 1.



I could even help translate the game, if you need help with that.




A mod mode (gametype for modifications)?

This game needs a special mode that allows activation of all sorts of modification separately or at the same time.



Why? Well, if you are browsing these forums regularly you can see that people are asking for various stuff. They want some stuff that I do not want in the game. They are coming with ideas that in my opinion do not fit the atmosphere or simply break game's identity and balance.

The problem is people excpect TWI to do that stuff and it's either resources sensitive or doesn't make sense - it would still slow down the release.

I don't want to limit MOD Lovers experience, so I though that TWI could possibly come up with a separate gametype they would allow to use all sorts of crazy things people come up with. We had playground, why not have it again?



I think that modding is awesome. I love it. It's also a real strenght of PC platform and it could boost sales of the game, but at the same time I don't want huge changes to gameplay (small and moderate are fine, but I loved KF for what it was and I would like to receive similar experience). If you want pierced nipples, throwin dosh after victory, blue weapons with pink ponies, energy weapons, some realistinc KF (no waves, no trader, no hud) - then use them in MOD MODE. I think that core gameplay should be unaffected and only altered by TWI through their own tests and by sticking with community (feedback, not necessarily new ideas). I don't want TWI to start working on several new gamemodes just because 115 of hardcore players are more vocal than 95 000 fans than will only play old KF and those 4885 who will play KFO (I pulled numbers out of the hat to give an idea of how I see it). Mods are nice, but should TWI use their resoursec on things that will be popular among small groups of players? Too many new modes isn't good (Look at MP in general - what players play? TDM, SD, CTF - other modes are empty or highly unpopular) I don't think TWI should bother with crazy stuff community comes up. You want it? Sure, develop it and then run through MOD MODE. It will be greylisted, but it will work. New features = resources and I don't TWI should spread thin because there are 785 ideas - each of those being important just to a small group of players.



KF2 will be mod friendly, so you will get your crazy goodies. Modders will take care of it.



Core gameplay = TWI + community feedback

Mods = MOD MODE / Playground (no stats padding and no acheivements). Modders shine here.



What do you say?




Looking forward this is what failed Ro2 in my opinion.

First of all I love the game , its fantastic and has easily the best gunplay in any game out there. I would change nothing in the movement mechanics they are that good.



But the performance at launch was horrible. The game could have benefited from a LONG open beta until most bugs were squished. At launch the game was in tatters.



But in my opinion the most painful thing for this game was the split theaters of war.



This might be a BIG suggestion , but the next ww2 game from tripwire should be more like call of duty 1 and 2 (hold on I know what you are thinking)



In that call of duty 1 and 2 had all the campaigns available for multiplayer. For example you could fight russian vs german maps , german vs american maps , british vs german maps.



With this game design model , the modding community would have ALOT more creative potential in bringing new content without splitting up the community like rising storm has done and like in country will also likely do.



That way you have everyone playing the same game all contributing to the same experience.



Of course there would be the small issue of still calling it "red orchestra" as its no longer really a eastern front game exclusively. But thats not that big of a deal either way.




Late-War Expansion idea

So, alot of people seem to want an expansion for RO2 that introduces us the LW-period ostfront, so I decided to make a bit of a list of things that should be in.



Name: Red Orchestra: Fall of the Eagle



Setting:

- Late 1943 - Spring 1945

- Maps from Stalin's ten blows, through Vistula-Oder Offensive, to Berlin Offensive



Gameplay-focus: Combined Arms warfare, tank assaults, line breakthroughs, MOUT-combat



Classes/Weapons/Gear:



Quote:










AXIS:



Assault:

- MP40, MP41, STG-44, M24 Grenade

- Veteran unlock: Enemy PPSh 41

- Hero unlock: Enemy loadout



Rifleman:

- Kar98k, M24 Grenade

- Veteran unlock: G33/40(t)

- Hero unlock: STG-44



Machine-gunner:

- MG34, MG42, M24 Grenade, P08 Luger, Mauser C96, Walther P38

- Veteran unlock: none

- Hero unlock: lMG 28(p)



Squad Leader:

- Kar98k, MP40, MP41, P08 Luger, Mauser C96, Walther P38, M24 Grenade, Smoke Grenade, binoculars

- Veteran Unlock: G43

- Hero unlock: STG-44



Team Leader:

- G33/40(t), P08 Luger, Mauser C96, Walther P38, Smoke Grenade, binoculars

- Veteran Unlock: G43

- Hero unlock: Enemy loadout



Engineer:

- Kar98k, MP40, MP41, Satchel charge, Hafthohlladung, Tellermine 43

- Veteran unlock: G43

- Hero unlock: STG-44



AT-gunner:

- Kar98k, MP40, MP41, Hafthohlladung, Panzerfaust 100

- Veteran unlock: G33/40(t)

- Hero unlock: Enemy loadout



Elite rifleman:

- Kar98k, G43, G33/40(t)

- Veteran unlock: P08 Luger, Mauser C96, Walther P38

- Hero unlock: STG-44



Sniper:

- Kar98k (scoped), P08 Luger, Mauser C96, Walther P38, binoculars

- Veteran unlock: G43 (scoped)

- Hero unlock: Enemy loadout





ALLIES:



Assault:

- PPSh 41, PPS, PPD 40, F1 grenade

- Veteran unlock: AVS-36

- Hero unlock: Enemy loadout



Rifleman:

- Mosin-Nagant M91/30, Mosin–Nagant M38 Carbine, F1 grenade

- Veteran unlock: Mosin–Nagant M44 Carbine

- Hero unlock: SVT-40



Machine-gunner:

- DP-28, Nagant M1895 Revolver, TT-33, F1 grenade

- Veteran unlock: DPM

- Hero unlock: RPD



Squad-leader:

- PPSh 41, PPS, PPD 40, SVT-40, TT-33, Nagant M1895 Revolver, F1 grenade, Smoke Grenade, binoculars

- Veteran unlock:none

- Hero unlock: SKS



Team Leader:

- SVT-40, TT-33, Nagant M1895 Revolver, Smoke Grenade, binoculars

- Veteran unlock:PPSh 41, PPS, PPD 40

- Hero unlock: Enemy loadout



Engineer:

- PPSh 41, PPS, PPD 40, Mosin–Nagant M38 Carbine, Satchel charge, RPG-43, TM-35

- Veteran unlock: SVT-40

- Hero unlock: Enemy loadout



AT-gunner:

- PTRD, PTRS-41, TT-33, Nagant M1895 Revolver, RPG-43

- Veteran unlock: Panzerfaust 100

- Hero unlock: Enemy loadout



Elite rifleman:

- Mosin-Nagant M91/30, Mosin–Nagant M38 Carbine, SVT-40, F1 grenade

- Veteran unlock: TT-33, Nagant M1895 Revolver

- Hero unlock: SKS



Sniper:

- Mosin-Nagant M91/30 (scoped), TT-33, Nagant M1895 Revolver, binoculars

- Veteran unlock: SVT-40 (scoped)

- Hero unlock: Enemy Loadout




Will add upgrades to new weapons if requested.





Vehicles:


Quote:








AXIS:

- Panzer IV ausf. H

- Panzer V "Panther"

- Panzer VI Tiger ausf. E

- Panzer VI Tiger ausf. B "Königstiger"

- StuH 42

- Jagdpanzer IV





ALLIES:

- T-34/76

- T-34/85 obr. 1943

- KV-85

- IS-2

- ISU-152

- SU-122



The Idea behind ISU-152/StuH 42 is that they can be used to destroy bunkers, and other fortifications.



Feel free to give your own ideas on a LW-period ostfront! :)




New atack on Roh2

Hi guys,

I just witnessed a new atack of an organized hacker group.

Playing some matches on a campaign server over ONE(!) hour there was music spamming. Nothing special there. Happens. After potentially kicking the guy all hell brake loose.

It said 2-3 players radio spammed and on the same time they started kicking the real players. After players got kicked the offenders just changed the name., muting didnt work.

Playing was impossible on the server. Constant microphon spam and constant kicking while the offenders changed their names.



I hope its a one time occurence. Anybody else seeing similiar things?




Dropbox no longer works for KF ?

Since yesterday my redirect stopped working, although I can use the same links through my browser and it works fine, seems something has changed in the way they handle urls, for some reason it appends :80 to the hostname, which obviously doesnt work




Spoiler!









Has anyone found a workaround ? I tried specifying :443, I get no errors in the log but it still doesn't fetch the file like my browser or wget does.




Some ideas

First of let me thank you for countless hours playing your games, I had some ideas that could be in KF:2.



1.: In-game shop is the general idea, where you can buy cosmetic items like hats, characters which you can customise and stuff, also weapons (remastered).



2.: Special characters / item, for pre-beta/alpha folks.




how to import skins into a .utx file?

I am trying to edit the clot skin in KF_Specimens_Trip_T.utx but it doesnt import the skin the default one is still there?



Is there another way of editing the specimen skins without clicking the "all" tab because that seems to be the problem because i have tried the character skins and they import fine



any ideas?




vendredi 27 juin 2014

KF Game crashes when choose profiles.

When i choose profiles and achievements at startup page game crashes. Also it crashes when im in server and select profile.



This is the error i get:





Build UT2004_Build_[2004-11-11_10.48]



OS: Windows NT 6.0 (Build: 6001)

CPU: GenuineIntel PentiumPro-class processor @ 2195 MHz with 2036MB RAM

Video: Intel(R) G33/G31 Express Chipset Family (1461)



General protection fault!



History: UCanvas::execDrawActorClipped <- (KFTab_Profile Package.KFTab_Profile @ Function KFGUI.KFTab_Profile.InternalDraw : 0168) <- UObject::ProcessEvent <- (KFTab_Profile Package.KFTab_Profile, Function KFGUI.KFTab_Profile.InternalDraw) <- UObject::ProcessDelegate <- UGUIMultiComponent::DrawControls <- (KFTab_Profile Package.KFTab_Profile) <- GUIMultiComponent::Draw <- (KFTab_Profile Package.KFTab_Profile) <- UGUPanel::Draw <- (KFTab_Profile Package.KFTab_Profile) <- GUITabControl::Draw <- (GUITabControl Package.GUITabControl) <- UGUIMultiComponent::DrawControls <- (KFProfileAndAchievements Package.KFProfileAndAchievements) <- GUIMultiComponent::Draw <- (KFProfileAndAchievements Package.KFProfileAndAchievements) <- GUIPage::Draw <- (KFProfileAndAchievements Package.KFProfileAndAchievements) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free




KF What Do I Do?

Today I had the utmost pleasure of playing with someone who uses an aimbot.



A little backstory:




Spoiler!









THIS IS NOT ME, I AM 1ST PERSON SPECTATING, THIS IS DOABLE ON SERVERS WITH A SPECIFIC SETTING ON THAT LETS YOU TOGGLE FROM 1ST TO 3RD PERSON AND BACK USING (DEFAULT) F4.

http://ift.tt/USmCEq

Again, this is not me.



What do I do? I have the user's Steam profile (ID number) but I'm not going to give it out publicly because name and shame isn't cool. He has been VAC banned 3 times already according to his profile. I've already reported the profile but is there anything else I should do?




KF Killing Floor Origins Story

Hey guys! So because I find Killing Floor to be absolutely ridiculous and implausible I decided to try and create a back-story for it that is somewhat plausible and realistic. So far I have created a little mock interview explaining the origins of Horzine and the Clot (part 1). I plan to do more work explaining the origins of all the other specimens, as well as the outbreak and its spread across Europe (parts 2 and 3). I am aware that another writer also made a Killing Floor back story, however I am trying to do something different. So read it (if you'd like) and leave a review (if you'd like). Hope you enjoy it! (if you'd like). :D



http://ift.tt/1jXayHI



(Also, don't let this post be a reflection of my writing skills. I'm writing this in a hurry)




RO2 C96 reload bug

Using my level <25 c96, sometimes the gun will just refuse to reload after I have finished the clip. Only tried on an online server. Any one else had this? My ping wasn't excessively high, though high ping has resulted in reloading problems after this last patch.




client side skin mods?

Is there any tutorials for client side mods, not mutators?



I have seen some around like zoey trader and specimen mods what work online client side only but when i make a skin mod with the killing floor SDK i get errors when trying to join a online server



any help on the issue is appreciated




RO2 Crucible announcement.

:)



I'm going to try an impromptu map event on Crucible for early tomorrow afternoon. Please see the Crucible map event thread in above stickies for time & details.




Harmonica DLC

I put in that DLC code from a PC Gamer I bought at the Fort Lauderdale Airport, and got the Harmonica DLC. Is this a new gun? Can I finally serenade the beast and calm him with music?





If you think I'm serious I do suggest leaving your room more often lol



Saw some stuff that was new, the 19 levels of breakage I don't recall seeing nbefore, but those piuctures looked amazing in the magazine guys, keep up the good work.




is RTD still working?

if not then are there any other "gamble" ish mods?

beside hud-slotmachine



thanks!




Some Suggestions

***Sorry for my bad english, i hope you guys understand it (im portuguese)



Hey i loved KF, so im not trying to offend the game or anything this is just some ideas for your game. Im just trying to help.



:IS2:Suggestions:



-When you buy the guns shouldn't come with attachments on the guns. You should buy the attachments apart.

-Backpacks (Just for get more stuff with you.[the character gets slower])

-Characters customization (clothing, gender, eyes, hair, accessories[like glasses,necklaces]etc)

-Your account board the money you earn by killing zombies (like Payday 2) to upgrade things and buy unlock new guns, attachments, stuff to character customization like necklaces, clothing etc

-Traps to zombies

-More guns(lmgs, new snipers, new assault rifles etc)

-PVP mode

-Woman,Child, teenager, police officers zombies (with armour)(it would be creepy but so awesome !)

-New gui

-Some advantages to the people who had KF1 :D

-Maps with secrects or something :D

-Improvised melees



PS:You should take some ideas from rust experimental,dayz,l4d2 :D



:IS2:So guys thats what i've been thinking in the last 2 hours. I hope i could help you . Peaceeeee




Attached Images





File Type: jpg KF.jpg (67.8 KB)






RO2/RS Vet looking for a unit

I've been playing RS and RO for more hours than I care to count and am now looking for a unit that plays competitively (tournaments, scrimmages, etc.) to join up with. I have been partial to playing RS lately though I have been known to play a mean elite rifleman for the Germans every now and again (love that G41).




RSTE-SubBase map file conflict.

:cool:



I just noticed that there is file difference between the RSTE-SubBase re-brew

which is contained in the Crucible re-direct and the one that is furnished in SWS. The one in SWS appears to be pre-update. If you are subscribed to SubBase in SWS and play the map in Crucible it will likely result in a map load failure. The one in our re-direct does work, and as far as I know, is the latest and only re-brew. So folks that are subscribed to SubBase in SWS should un-subscribe. The map file coming from the re-direct should then work fine.




[Help] custom sound for zed

Hello,



Lately I started working on SDK again and I thought maybe I could make another custom zed, Siren. But I'm having trouble finding the script to change her scream sound/red effect.



I assume it's possible to change it?

because I remember hearing different scream on xmas or summer event.



any guide how to find/change it would be nice :)




Keyboard Layout Switching while Gaming

How do I fix the Keyboard Layout switching while playing on a RO2/RS server? I have the german QWERTZ Layout myself but it is switching to QWERTY here and then. I've expierenced a problem like this years ago back with CoD1 and 2 and now in RO2/RS.




Zed list

So, we know they Kept, Clots, Crawlers, Fleshpounds, and they added two new ones, Cyst, and Slasher.



Do we know if they still have Scrakes, and Sirens, and Stalkers?




RO2 TE-FallenFighters1942



National Socialist & Soviet Union forces fight over the area of Fallen Fighters square




What's new?

Changed capture point layout.

Added halftracks.

Added new buildings to allow more close quarter combat.

Added immersion features inc.: Stukas, overhead planes, smoke, sounds.

Capture point time: 32 seconds.

Round time: 36 minutes / 6 minutes per objective.







New layout


Spoiler!









Download
Version 1 http://ift.tt/1mkeimz



Feedback Form


Spawns


  • Spawn timer too long or short?

  • Spawns too far away from objective or too close?

  • Could the map benefit from more or less spawns?

  • Is there enough protection?

  • Are the red screens too big?


Objectives




  • Are they too far apart or too close? Pros/Cons of both.

  • Are there enough paths leading into the objective? Or too many?

  • Cap zone volumes too large or small?

  • Cap zone timer takes too long or is too short.

  • Not enough or too much cover leading up to the objective.

  • Do they make sense in relation to the scenario/landscape?

  • Provide a diagram of objective layout you think would work better.


Player flow


  • What paths do players generally take?

  • Are players too bunched up in one area?

  • Suggestions to get players to spread out.

  • Provide an overhead image of player movements.


Environment


  • Does the environment look natural?

  • Are the objectives something that fits in with the surroundings?

  • Do you have image references for better lighting or foliage placement?






What kind of DLC do you want out of KF2?

Topic is pretty self-explanatory. Given how much DLC stuff KF1 had, and how long lived it was, I think it's safe to assume KF2 will also have DLC. So, what kind of DLC does everybody want out of the game? To further explain the options, since I put some weird or unconventional options up there...


  1. New characters -- Brand new characters, pretty self explanatory.

  2. Palette Swaps -- Take an existing character and change around their coloration, like a fighting game. Pay $1 to get 5 extra colors for DJ Scully, or 5 new suits for Foster, or something like that.

  3. New Weapons -- Brand new DLC weapons which work as sidegrades (hopefully) to the existing weapons.

  4. Weapon skins -- Again, pretty self explanatory, but alternate looks for already existing weapons.

  5. ZED modifiers -- I know some people who really, really love the Christmas or Halloween skins for ZEDs. So, perhaps Tripwire might introduce an optional DLC for each of these events so that players who buy it have the option to have CHRISTMAS ZEDS ALL YEAR LONG! Of course this would have to be client-side only so that people who don't have the dlc, or people who hate Christmas ZEDS, don't have to see them. But I'm not actually sure if that's possible.

  6. New Maps -- The most common option these days (and in my opinion the worst). Split the community apart by forcing them to buy new maps. I don't think Tripwire will ever do this, but I'm still putting it as an option because of how popular it is in Triple A games these days.

  7. Mods -- We've all played some of the amazing and elaborate KF1 mods. Aliens and the Dead Space mod come to mind. So, how about this? If you create a mod (that isn't copy-right infringing) you as the maker of the mod get the option to charge for the mod, charge for 'donator priviledges' on your mod but leave it free otherwise, or have the mod be totally free in its entirety but have a tip-jar of sorts. And Tripwire takes a small cut of these transactions -- since I'm sure having a "support the dev team" button IN THE GAME would drum up way more money than they would usually get.




So yea, those are my ideas for DLC Tripwire could do. I honestly hope they just go for making character skins.




jeudi 26 juin 2014

Why do YOU like to do Early Access/Betas?

Not just the upcoming Early Access for KF2, but in general, if you've participated in other games'?



Feel free to discuss your interest in KF2 early access specifically, or share stories from beta-ing other games.







(Shoot I was trying to put a poll there and clicked the wrong thing and now I can neither add in the poll or delete the thread. :| ... Would some nice mod delete this so I can try again, please?)




Speculation!

There's a new forum for Killing Floor 2, but still no playable version. What does it mean!?




Black screen freeze on red orchestra/rising storm multiplayer

I downloaded it once but when i tried to play it I got a black screen right after the intro movies play.Then, I uninstalled local content and re installed it. After the download was done i did a number of things: making sure the anti alaising was off in my AMD catalyst control panel, changing the resolution, and even waiting. By the way i hear no sound the steam drop down is frozen and i can Alt-tab out of it but i need task manager to close it. Can anyone help me actually play this game? I spent 15 bucks on it and would like to play it.




Bullets as projectiles with realistic velocities

Although i played very little of it, i believe RO2 had this feature, as does the battlefield series (although in battlefield most have 1/2'd or 2/3 real velocities). i think its a defining trait and very rewarding too. a 300yd headshot on a running target is much more rewarding, a 1,000 headshot yd is something you brag to your friends about. kf2's maps will likely be nowhere near that size, but if there are any like farm, then there is plenty of distance for time to target and ballistic drop to come into the equation. it would add much more depth especially to the new "sharpshooter" class(es) changing them from there oft used role as headshoting crowd control. tripwire has made an excellent commitment to realistic firearm behavior, more appropriate recoil on many of the guns(except the t4's in kf1) than most other games. it'd be a shame to take it halfway.




New Melee Features - Flash or Substance?

So we know a few things about melee combat in KF2..

  • It's going to be deliciously satisfying to chop things apart

  • There will be combos instead of spamming a single animation

  • Directional attacks are now a thing.




I am very curious, however.. how much of this is just 'flash', IE things that look good but don't really make a gameplay difference, and how much actual depth does this add to gameplay?



Some particular thoughts:



Was it mentioned if we can strategically de-limb certain Zeds in any of the interviews/previews so far? If so, are they avoiding the mistake many games with limb-damage make, where it's easier and faster to just kill the enemy by targeting the head than even bothering to chop an arm or leg off?



Will weapon combos be something that requires timing to execute and provide greater damage or faster overall attack speed, or are they just less-repetitive attack animations?



Will directional attacks have some general function? Like sideways attacks hit multiple targets, upwards attacks make stronger Zeds reel back, Downwards attacks do more damage?



Will specific Zeds, or Zeds engaged in specific actions take extra damage from attacks from a certain direction? IE, is it somehow better to do a downard attack on a crawler (or a side attack if he's on the wall, or upwards if he's on the ceiling) than to just aim at him and do any attack? Are gorefasts vulnerable to upwards attacks since they have no lower jaw and you could probably get to their brain pretty easily that way?



Will your attack be interrupted or staggered, ala Darksouls, if you strike a hard surface mid-swing, requiring you to use directional attacks appropriately to avoid that?



Will tougher Zeds attempt to block or catch melee swings, perhaps? Is it a very bad idea to take your sword to a Scrake's chainsaw (if they're still around and still have chainsaws) or get it caught in a Fleshpound's spinny blade doohickeys?



And to bring back an issue I made a whole other thread for... when you engage something with a Chainsaw will you really stick it to them on contact and let the blade dig in, or just swipe at them like it's... not a chainsaw?







(I know official answers are unlikely here, but we can discuss these matters as a community, eh?)




TWI's biggest mistake

You named the new enemy with the spikes on his arms, the 'slasher.'



Come on Tripwire. You got the Clot, the Cyst, and the "SLASHER"? You fools. This is obviously the biggest and most tragic problem with the game.



(no but seriously the Slasher should have been named the Bruise. Cyst, Clot and the Bruise. Bodily functions, Bi*ch!




Steam DLC Pack (Wishlist)

First, My apologize if I've forgotten any map(s), Please post it here or PM and i'll add it to the list. Ok with that said.....





There has been talk in the past about making a DLC pack through steam. So I thought what better way, WE can help TWI narrow the list , so maybe it will make things easier when and if the time comes for this to happen.





One thing PLEASE! Do not post anything else in this thread besides the name of the map you like to see in the pack.





OK, so this is how this works.... Each person post your 5 favorite maps that you would like to see part of the DLC pack.....And I'll tally them up, and we'll see what we come up with.





A poll would have been easier. However, I'm limited to 15 slots. So I'll just post the name of the maps, and you guys just post your top 5.



Again PLEASE only map names and noting more.





Here are the maps....





Remember 5 per forum account!



Bataan

BibiloHill

Bridge (Sniper Map)

Butovo

Climb Up

DerIwanBerg

DieBresche

Irrenhaus

Kaukasus

Kavkaz

Kobura

Koitos1943

Kriegszeit

NoMansHill

Odessa

Otrpy3ka

Red Assault

Silent Hill

Stalag 13

Stream

Streets of Stalingrad

SubBase

Train

Tulaoutskirts

Univermag

Wake Island 1944

Yakovlevo





Thank You for participating. :D




Pain Management

With temperatures and humidity sky-high throughout ****

USA vs Germany Live streamUSA vs Germany Live streamPortugal vs Ghana Live streamUSA vs Germany Live streamUSA vs Germany Live streamUSA vs Germany Live streamUSA vs Germany Live streamPortugal vs Ghana Live streamUSA vs Germany Live streamUSA vs Germany Live streamPortugal vs Ghana Live streamâ„¢ USA vs Germany Live.(Stream-ing) Watch 2014 FIFA World Cupâ„¢Online Pctv - YouTubeâ„¢Germany vs USA Live.(Stream-ing) Watch 2014 FIFA World Cupâ„¢Online Pctv - YouTubeâ„¢ POrtugal vs Ghana Live.(Stream-ing) Watch 2014 FIFA World Cupâ„¢Online Pctv - YouTube//\\USA vs Germany Live.stre-ming world cupâ„¢online tv watch free action - YouTube//\\Germany vs USA Live.stre-ming world cupâ„¢online tv watch free action - YouTube//\\Portugal vs Ghana Live.stre-ming world cupâ„¢online tv watch free action - YouTube//\\Portugal vs Ghana Live.stre-ming world cupâ„¢online tv watch free action - YouTube//\\Portugal vs Ghana Live.stre-ming world cupâ„¢online tv watch free action - YouTube//\\Portugal vs Ghana Live.stre-ming world cupâ„¢online tv watch free action - YouTube



http://ift.tt/1pnrhMk

http://ift.tt/1lim3sV

http://ift.tt/1lim5RA

http://ift.tt/1lim5RE

http://ift.tt/1pnri2K

http://ift.tt/1lim67W

http://ift.tt/1pnriQv

http://ift.tt/1pnrj6L

http://www.respitenorthandwest.org.a...e-world-cup-hd

http://www.respitenorthandwest.org.a...world-cup-2014

http://www.respitenorthandwest.org.a...world-cup-2014

â„¢ USA vs Germany Live.(Stream-ing) Watch 2014 FIFA World Cupâ„¢Online Pctv - YouTube

â„¢Germany vs USA Live.(Stream-ing) Watch 2014 FIFA World Cupâ„¢Online Pctv - YouTube

â„¢ POrtugal vs Ghana Live.(Stream-ing) Watch 2014 FIFA World Cupâ„¢Online Pctv - YouTube

//\\USA vs Germany Live.stre-ming world cupâ„¢online tv watch free action - YouTube

//\\Germany vs USA Live.stre-ming world cupâ„¢online tv watch free action - YouTube

//\\Portugal vs Ghana Live.stre-ming world cupâ„¢online tv watch free action - YouTube

//\\Portugal vs Ghana Live.stre-ming world cupâ„¢online tv watch free action - YouTube

//\\Portugal vs Ghana Live.stre-ming world cupâ„¢online tv watch free action - YouTube

//\\Portugal vs Ghana Live.stre-ming world cupâ„¢online tv watch free action - YouTube




Hossin

Planetside 2 has a new continent!



It is named Hossin and it is GLORIOUS. Been in development for years and is said to be around 3/4 of the way finished. Released today and will be fine tuned going forward. It is like a prehistoric world with huge trees and plants, lots of cover, and interesting base setups. Really cool stuff. Come check it out. VS for the win!




KF Cyrillic is not working in the Killing Floor WebAdmin

Cyrillic is not working in the Killing Floor WebAdmin.

I can't read and write any cyrillic message in WebAdmin.

When I changed the encoding in a file on UWEB.int Windows-1251 is able to read, write but still could not. How to fix the problem?




KF What is this dance?

http://ift.tt/TBl80v



What is this dance, that the Fosters are dancing :D ?




The single most critically needed improvement

Animations must not break when in contact with the environment.



You remember when even the slightest bump on the ground completely skewed your aim because zeds switched planes?



Also, if you will finally be able to accurately aim if zed is moving sideways in relation to you.



So many problems here.




RO2 "Glowing" material for sachel objectives

Could it be that there are only 7 choices available for the "glowing' material instance for satchel objectives or are there more of them hidden inside of individual map packages?



I'm hoping there is one for the hedgehog that doesn't have the snow material but so far I haven't been able to find it.




Bow vs X-Bow

How about a bow instead a x-bow or at least as some kind of tier-1-x-bow?



- less precision (no scope of course, shivering for low perks, shivering in case of long drawing time)

- less powerful

- persistant arrows in zed (loads of sticks in zed)

- more ammo and quicker reload (loads of sticks in zed)

- Model: badass horseback archery bow




KF Dying Immediately on Spawn

Hello all,



I'm currently building a very, very large map that is supposed to be one huge, open area. The brush I've set to work in is 100,000 x 100,000 x 100,000. I can see the 'void' even with fog on, although I don't know if this is my problem or not.

Every time I spawn, I die. I've already hit 'build all', moving the spawner, all those things, but nothing changes. My screen just lights up because of the really annoying 'void'.



If anyone could help that could be great.




mercredi 25 juin 2014

PhysX?

Will KF2 use Physx? It uses unreal engine 3 so, one would only assume. I definitely hope it does.



I watched this video http://ift.tt/1levBVN and the sparks look like it could be physx, but they disappear too quickly. When the fleshpound mashes into the ground, you see bits of asphalt fly off but, nowhere near the amount you would if Physx was in use. I'd love to see it implemented.




About the KF2 Specimens Video

I have a question about the new KF video released lately.



Namely this one:

Killing Floor 2 - Horzine Biotech Confidential Specimen Footage
http://ift.tt/1levBVN



In the video, it says: "Study these specimens carefully. It may save your life"

Does this imply that the video accurately depicts the behavior of the specimens in KF2?



If so, this means that:

Clots :

  • Charge

  • Flail


Crawlers :

  • Crawl on walls

  • Crawl on the ceiling


Fleshpound :

  • Temporarily guards its face and pounds the ground as its enrage (before charge) animation

  • Shield its body with its meat-grinder arms from damage






RO2 Do you want realistic ballistics?

As the title says, if you had the choice of wether the guns ingame should feature realistic or non-realistic ballistics, what would you choose?



This question is asked due to the fact that currently RO2/RS as a game actually features & applies ballistic properties to its weapons, such as muzzle velocity, bullet ballistic coefficient, trajectory and spread.



The problem however is that whilst the developers went as far as to implement these features to the game, they weren't very meticulous in regards researching what were the proper muzzle velocities and bullet ballistic coefficients for the various rounds/weapons available ingame actually were in real life.



To illustrate what differences we're talking about, here are the ingame vs real life ballistic coefficient properties of some of the various rounds featured ingame:



7.7x58mm 175 gr Type 92 FMJ-BT

Real life = .490

In game = .526 (off by +.036)



7.92x33mm Kurz 125 gr S.m.E. FMJ-BT

Real life = .285

In game = .411 (off by +.126)



7.92x57mm IS 198 gr s.S. FMJ-BT

Real life = .585

In game = .390 (off by -.195)



7.62x54mm R 147 gr Type L FMJ

Real life = .393

In game = .370 (off by -.023)



.30-06 150 gr M2 Ball FMJ

Real life = .405

In game = .405



Now as you can see the only round that TWI actually got right was the .30-06 M2 Ball round, the others are off, esp. the German 7.92x57 & 7.92 Kurz rounds, the former being way too low and the latter being way too high.



Incase you're wondering what the BC (Ballistic Coefficient) is and why it's important: The BC is a measure of how aerodynamically efficient a bullet is, in other words the higher the BC the less velocity the bullet loses as it goes down range = leading to a flatter trajectory and smaller deflection needed to hit moving targets. In addition to this a bullet with a higher BC is also less affected by wind drift, making it generally more accurate under real word conditions.



Now seeing as the game actually takes ballistic coefficients into account and given that, in order to achieve a realistic trajectory with ballistics as true to life as possible, getting the ballistic coefficients right is atleast as important as getting the muzzle velocity right - do you:



A) Prefer that the ingame ballistics to be as close to the real thing as possible given the features available ingame (Muzzle Velocity, Ballistic Coefficient, Trajectory, Spread) ?



Or



B) Don't care in the slightest, infact you'd be satisfied with BattleField 4 type ballistic properties?




Pull to pieces your character.

Yeah, exactly that, pull or tear to pieces your or someone else character when somebody dying, i think it will add more dramatic effect about losing partner or a friend(with whom you play via "Skype").

Of course it can be some stupid idea, but I suppose community will suport this.

P.S. Dying not from usual death, but from Zeds or Crawlers and etc.




TWIL servers 24 hours restart schedule

A 24 hours restart schedule has been set-up for all TWIL servers.



The 24 hours restarts are scheduled for:

  • EU servers: 4AM GMT (9PM PST/PDT)

  • US servers: 10AM GMT (3AM PST/PDT)






Any VAC Ban bugs

Bugs related to the ban for any VAC ban server option:





Game often crashes rather than giving you a Terminated message (dmp files are attached).





Bans some people without a VAC ban. These are those that have a VAC ban show up on sites as vacbanned.com but who doesn't have a VAC ban on their steam profile. This is not an actual VAC ban from the automated VAC process. These are the result of game specific anti-cheat systems (not VAC).

A bit unfair to ban these people as these bans may be the result of user reports etc and not a directly detected cheat like what VAC does.







Nasty surprise

I was so looking forward to Killing Floor 2 and then I find out it will not be in the Unreal Engine 4 with all of its amazing features but in the ancient UE3 instead!



What a bizarre decision to make.:confused:




[BUG] Can't connect to any server in 5.0.0.0/8 IP range

NOTE: If anybody knows where the best place to submit this bug report for tripwire to receive the message, please tell me either as a reply or a PM.



I have been trying to work out why I haven't been able to connect to my server through the server browser for over a month now, and finally have the answer (well, I've found the reason anyway).



I noticed that I couldn't connect via the server browser, or by typing "open 5.135.154.174", but I COULD connect by typing "kf.gravitygunonly.com". This led me to determine that I couldn't connect to my server using it's IP address directly.



I later noticed that two other servers I manage also had the same issue when I ran Killing Floor on them, they were 5.39.87.163 and 5.39.92.147. I thought it was unlikely that there was a correlation between the IP range and the connection issue, but I began to test the theory.



I tested several of my other servers on different IP ranges, all of which worked perfectly, covering a range of platforms and environments (including identical environments to my servers which didn't work).



Finally, I went on the "Internet Games" list in the server browser, and went through the list trying every server I found that was in the 5.0.0.0/8 IP block, and found that they all suffered from the same connection issue. I initially thought this might just be an issue with OVH's 5.x.x.x IP block, but after further investigation via whois, I found that this affected a variety of IP block owners.



I next tried to determine if the issue was due to the Killing Floor server, or the client. I performed a TCP dump (using wireshark), and found that whenever connecting to a server in 5.0.0.0/8, no packets were sent to the server by the client. This makes me believe that the bug exists within the client rather than in the server (although I can not say for certain).



I also asked several people on different ISPs, even in different countries, to test this as well, to make sure that nothing relating to my own internet connection was causing this bug to appear, but everybody had the same results as me.



In summary, I believe there is a bug in the Killing Floor client which fails to connect to any server running in the 5.0.0.0/8 IP range. I don't have an exhaustive list but I found over a dozen servers which are currently inaccessible due to this, so I would regard this as a rather important bug.



Thank you for your time.



-Jonathan



Below I have included a table of results I gathered while testing this bug:



IPs that DON'T work (combination of servers I manage and servers from the master server list):

5.9.158.195

5.35.253.135

5.39.18.121

5.39.87.163

5.39.92.147

5.45.100.43

5.45.102.250

5.45.105.138

5.45.107.188

5.62.97.179

5.62.97.184

5.62.109.163

5.62.124.27

5.135.154.174

5.135.177.222

5.159.230.239

5.189.176.182

5.189.189.41



IPs that DO work (with the exception of the 2.x.x.x, these are all servers I manage):

NOTE: I don't have the killing floor server process running on any of these any more

2.111.68.87 (proves that it can handle single digit first block)

86.180.113.187

91.121.170.61

192.99.14.101

192.95.38.20

178.32.219.153

178.32.221.227

198.245.60.228




Hackers impersonating you and disrupting gameplay

So, apparently I'm supposed to report this.



Yesterday I was playing RO2 on World At War server and at one point I saw my name on the public voice chat generating some noise. I thought at first my sound got corrupted somehow, so I went into sound settings to check, muted everything but it didn't stop. Seeing as I don't even have microphone connected, only headphones, I could not say how I was producing the sound. But later the sound change into an actual song, so at this point I did not think it was some sound driver problem. I went back into the game screen, the song was playing with my name and I saw on the kill feed that I was apparently team killing all the germans. Before I got to write anything in the chat I got vote kicked. Imagine my embarassment, because I never interrupt others play like this and now I was falsely accused.

Is that a new game hackers play now? I read they can change their name on the fly in the game and even they can change name to the same as yours. It's the only explanation I could come up with. I must have been doing good on the map and someone got jealous and got me banned. Later I played for several hours on other servers, without reinstalling the game or restarting my computer and had no problems, as I have never had before (460 hours of play).



Please Tripwire Interactive look into this and fix this bug, stop them impersonating players. I don't want to be banned for something I didn't do. And please players be aware of this, if it happens to you.



Regards




Soviet voice files are coming out in German?

Hi im making a mod for another game with the sounds files from RO... Everything else is coming out fine when i export the files in the editor except... when i export any of the Soviet voice files i get the German ones instead.. Any ideas as to why this is happening??? Thanks




Fury movie coming in Nov 2014

Last man standing

A few friends and I sometimes play "Last (wo)man standing" in KF (essentially, try to get your team mates killed from wave 3 onwards, with all perks allowed except for FB and Zerk). It got me thinking about actually adding it as a proper game mode in KF2.



So, imagine spawning in, at a trader with "x" dosh, everyone perkless (maybe with a minor speed boost?), with a minute or so to get your gear together for the game. Once the timer runs down, the game begins, but instead of your standard wave based set up, the Zeds keep spawning until they reach a cap. As the game progresses, the cap rises, as does the type of Zeds able to spawn (like goinv through waves 1-10). To begin with it is just your standard wave 2 stuff, but as the timer goes on, Sirens, Scs and FPs begin to spawn, all more things to get your team mates killed with. The game keeps going until only 1 person is left alive.



Now some people may dislike this kind of idea, but speaking from KF1 experiences, it is incredibly fun, and results in plenty of laughs. I know it probably would never be made, but I think it would be pretty damn fun to try with the improved AI working for/against you as well.




Time Incentives and Zeds Doing Things

Preface: Sometimes I think we forget that the context of KF1 was not a bunch of hapless survivors trying to hide out the Zed invasion, but rather it was a militia of badasses specifically contracted or volunteering to eliminate the Zed threat..



Don't believe me? Read the map introductions. Note the military chopper dropping US off at the start of a map. Consider how we get payed by.. someone.. on a per-kill basis, and again when we fully clear an area. Not to mention the professional arms dealer who sets up shop just to sell us military grade weapons. Yeah, we're not supposed to be a bunch of unfortunate horror victims, we're supposed to be Zed-slaughtering PROFESSIONALS.



Or, to quote a popular show: Sind sie das essen? Nien, wir sind der jaegar. ;)





We forget this context, because there was no reason NOT to hide away and think of nothing except staying alive; the Zeds all predictably follow the single-minded goal of getting to the players, so as long as you continued fighting them off you would eventually clear the wave... even if it took a very, very long time.



I don't know about you, but this bothered me for two reasons: One, my contextual badassitude was having a damper put on it, and two, I didn't always want A SINGLE MAP of Killing Floor to take up my entire evening.



With that said, I've got a two-part suggestion to help remedy this problem.

_____________________





1. Time Incentives.



Positive Reinforcement:



It makes sense that whoever is paying us to clear out the Zed menace would prefer it if we do this, y'know, BEFORE they destroy the entire area. So, why not have a bonus on the wave-clear payout if it is completed within a certain amount of time? Or have a scaling bonus that gradually decreases, until it reaches a minimum "Well at least you killed them eventually" amount.



In addition, getting a bonus to the duration of Shop/Prep time after clearing a wave quickly only makes sense. That's more time to choose good holdout spots, weld doors, set bombs, and even forage around for random guns on the map. I mean, it must take some time for Horzine to ready their next wave of Zeds, right? And if you didn't spend an extra twenty minutes clearing the last horde, why shouldn't you get an extra minute before the next arrives?



Negative Reinforcement:



Speaking of which... taking unnecessarily long to finish a wave could result in more overall Zeds or more brutal spawn groupings in the following wave, since the enemy had that much more time to prepare. Of course, in order to not accidentally encourage people TO delay a wave as much as possible, the bounty value of those additional zed forces would have to be considerably less than the cash bonus for clearing the wave early.



_________________________



2. Zeds Doing Things (other than hunt down the players)



I get that the Zeds were created just to kill and destroy, but wouldn't it add a bit of atmosphere and take away from the misconception of us being hapless survivors if we sometimes saw them engaged in acts of murder or destruction not revolving around us?



I'm talking about map-specific scripted events that would trigger randomly, specifically when a player wanders from one section of a map into a new section. There they might encounter Zeds in the middle of doing something, like breaking into a sealed room or eating a corpse, or cornering an NPC survivor or somesuch. Maybe you see clots hauling away some piece of equipment to take back to their masters. ... Or, for a bit of humor, maybe you see Stalkers doing that. By which I mean, you wouldn't see the stalkers, you'd just see some object floating it's way down a hallway.



Players would then have two equally valid choices:



Prioritizing survival, they could ignore these Zeds for the time being and in turn these zeds would ignore them, at least until they finish their scripted task and then resume normal Zed behavior. That means Zeds, that count towards the spawn and wave limits, temporarily not engaging the player (so long as they don't get too close or attack said zeds) allowing them to focus attention on the ones that ARE actively trying to kill them.



Alternatively, the players could go out of their way to engage and stop these Zeds. Doing so would net them a small cash bonus, essentially serving as an incentive to get out and explore maps while also providing additional atmosphere and the feeling that something more than "not dying" is being accomplished.







Both the time incentive and scripted zed encounters would serve as enhanced risk/reward. It would still be perfectly valid to play the game the overly cautious way, but having the bravery to actively hunt down the zeds instead of waiting for them to come to you, and scouting the map, would give the chance for extra money and therefore affording better equipment a couple waves sooner.



(I mean, for me, getting more action and not taking all bloody evening was always enough of an incentive, but sometimes I think that's just me)




mardi 24 juin 2014

Killing Floor Origins

So we all know that the story behind Killing Floor is left relatively vague. This is because the whole idea of it is nonsensical. It doesn't make any real and logical sense. So what I have tried to do is to provide a back story to Killing Floor that is somewhat feasible. I have done this by writing a mock interview of one of Horzine's former top scientists. The story is written very similarly to the style of World War Z. This is only part one of two, so it only explains Horzine's origins and the creation of its first creatures. The next part will explain the rest. Anyways, tell me what you think! Review the story and tell me whether or not it is feasible :)




Attached Files





File Type: pdf Killing Floor Origins Interview #1.pdf (616.5 KB)






KF KF-Yarngasm

The second in a line of maps that I left in a pretty much final state.



KF-Yarngasm V6









This map is a medium-size, medium-fast paced map. It's for those who want a break from the 'reelizm' of Killing Floor and just have some fun in a knitted up wonderland. I put in a lot of detail into this map to give the impression that it's made up of patch jobs and tried to line up all the textures cleanly.





















Download


Bugs and suggestions are wanted!





Red Orchestra 2 / Rising Breakable Animations

Hello folks!





I'd like to make a suggestion on an issue that is bothering me since quite a while. When I cycle the bolt of my bolt-action rifle I can not pause it in order to engage in melee combat. Sometimes your hipshot failed to hit or just wounded your enemy and you need to follow up with a buttsmack or bayonet strike. Currently you can't do that. It doesn't matter whether you use manual or auto bolting, you cannot melee when you're cycling the bolt. No one continues - except complete suicide lovers - to cycle the bolt in hand-to-hand combat.



Same is when you are reloading, no one continues to reload as you are charged at by somebody. You just smack his face with the weapon you have.




More Glocks

I say get rid of that crummy little beretta and bring in a real handgun for the starter pistol.




Tweak Tickrate?

What is the best Tickrate possible?



As it's equivalent to "FPS" but on the server side, i am guessing it should be the same as the clients, 84 or something?




Passive perk buffs

Introduction:

When I got my first level 6 perk in KF1 I felt like I didn't really need to grind out the other perks. I wanted to grind them out, but there was no real reward to doing so since I was going to mainly play Commando anyway.



My suggestion:


I would like to see some sort of passive buffs for having leveled other perks than what I pick as an active one.



As an example:

Let's say I play as a sharpshooter [active perk]. I gain the usual sharpshooter traits.

Let's also say that I have a few levels in field medic and demolition that would grant me a few percent better healing and a few percent higher grenade damage [passive perk buffs].



Disclaimer: The buffs would not have to be big at all, they could be more of a symbolic thing.



My reasoning:
Having these sort of buffs would give me an incentive to level up other perks since I feel that I want to stick to my main one. It would make me explore the other perks and it would make me feel less chained to the perk that I started leveling up at first (since all my other perks were way outleveled by my commando perk). I talked about this with some of my friends and they thought it sounded like a neat idea.



Conclusion:
Do you think this would be a good/bad idea? What could be added to make this suggestion better?




Crash Shop KFBots mutator

Hi everyone.I´m getting this error with the KFBots mutator:



History: AActor::ProcessState <- Object KFInvBots KF-2005WestLondon.KFInvBots, Old State State KFmod.KFInvasionBot.Shopping, New State State KFmod.

KFInvasionBot.Shopping <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KF-WestLondon1.0

<- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free



In others words when i finish in the first round all the waves i can´t go to

the shop because the game crash.

I play this in single player.

No matter if i have 1 or 6 bots.

No matter if i play with or without other mutators.

I try several maps but always crash...maybe the mutator is for any particular map?

I can play the whole map only if i active the mutator No Trade.Then there isn´t crash.



Any idea?



I can´t play MP because my conexion and my PC and this mutator is perfect for me (not seem i´m playing only) and some other mod so...any help is welcome this is a great mutator.





Greetings




[Game] GoG Summer Sale 2014

GoG Summer Sale event - ADRENALINE RUSH - has just started.



Starting with 30 games on flash sale with new games taking their place every hour there are also 4 free games available over the course of the next 24 hours.



The first free game is Omerta City of Gangsters which comes with 4 DLC - It's only free for 20 more minutes . So grab it now.



The remaining free games are being seeded into the list of flash sales. Keep an eye out every couple of hours, and you're likely to pick up a few free treats before the day is done.




Webadmin on scoreboard bug

The title says it all. I have all of a sudden got this bug where the webadmin replaces a player on the scoreboard. Where am I supposed to be looking? There has been absolutely no changes to my scoreboard but I have changed so much code on my mod that I can't pinpoint anything down (was testing through solo so it never showed).





Picture: http://ift.tt/1q4U4ER




Need help for Weapon Skin

Hello, I need help for coded my creation, my friend is absent so can not help me. so if someone can encoded and desire see my création in workshop tell me , cordialy have good day .




Attached Images

















File Type: jpg arme2N.jpg (47.6 KB)
File Type: jpg arme1N.jpg (41.6 KB)
File Type: jpg arme2A.jpg (35.4 KB)
File Type: jpg arme3A.jpg (38.5 KB)






RO2 Idea for the Campaign mode

I understand this would be a difficult undertaking and probably would be impossible to add to RO2 at this point. But I was thinking it would be neat if you could have a multiple-day online campaign mode where all of the Russian front is a giant map, and each day in real life you play one battle on this "major" game mode and push forward or defend your sector. have like 4 sectors so people can pick more than one region to fight in. Unfortunately this would require a large player base. But I was thinking it would be an interesting addition, actually fight to win the war instead of fight to win just Stalingrad. Just as an option that would maybe give you a special achievement or increased leveling rate for winning one for like a week? Idk I just thought it could be interesting. Good day everyone.