Today I will start at the end of a normal WWAUT post: the Dev Days graph. This week is most likely our final week with a dev days left graph. The current dev build of the game is now being locked down and starting to be branched off into a release candidate (some of you have spotted the Steam database updates). At this state of the project the game will go back and forth between QA passes (full sweeps of the game and all its functionality) and Bug Triage (the team will sit down and prioritize the issues as they come in and assign them out to be addressed). When the triage is to the point where no Blockers, Criticals, and Majors (these are the top categories of bugs we use to prioritize) are left the release candidate turns into the release build. We’ll be covering this more in the coming week.
However for this week I want to cover some recent changes to the game. Many of you will recall I previously touched on new audio for hitting zeds in the flesh, metal or mechanical pieces (such as Fleshpound chest, Husk backpack). This is a big step towards fully-implementing specific Resistances and Vulnerabilities in these zones for the Zeds. So, different areas on a zed can now be vulnerable or resistant to the particular weapons you are carrying (hint: shoot those mechanical zones for this first iteration of the system!) The goal here is to add more strategy and skill to your zed encounters, so be sure to let us know if you feel we are going the right direction with this!
We have also made some changes to the Support and Commando skill trees. The Support Supplier Skill no longer hands out grenades (the Demo has taken them all for his version of this Skill). The Commando has seen a more major shuffle of his tree which you will find below:
Level 5 Skills - Tier renamed to Supply
Another thing I am pleased to announce is that the Microwave gun is now online and I have a snippet of its functionality to show you here today. This is also a trial of showing vids in WebM over Gif or other formats so please let me know if these work better for everybody.
http://ift.tt/1JikoFX
And our final dev days graph for this update can be found below:
http://ift.tt/1J9cX1T
For Killing Floor fans out there with Android Tablets (7 inches and above, recommended 2 gigs of ram) you can now find Killing Floor: Calamity (our top down twin stick shooter) in the Play Store. It is set up for single player, top-down mayhem with all your old favorite monsters, characters, perks and weapons on tablets, with 2-player on the Shield Android TV. Pick it up for your Android tablet here, now:
http://ift.tt/1PqEU6m
However for this week I want to cover some recent changes to the game. Many of you will recall I previously touched on new audio for hitting zeds in the flesh, metal or mechanical pieces (such as Fleshpound chest, Husk backpack). This is a big step towards fully-implementing specific Resistances and Vulnerabilities in these zones for the Zeds. So, different areas on a zed can now be vulnerable or resistant to the particular weapons you are carrying (hint: shoot those mechanical zones for this first iteration of the system!) The goal here is to add more strategy and skill to your zed encounters, so be sure to let us know if you feel we are going the right direction with this!
We have also made some changes to the Support and Commando skill trees. The Support Supplier Skill no longer hands out grenades (the Demo has taken them all for his version of this Skill). The Commando has seen a more major shuffle of his tree which you will find below:
Level 5 Skills - Tier renamed to Supply
- Large mags has moved to replace the old night vision skill choice
- Backup is now a Level 5 skill
- Backup bonus damage has been increased to 60%
- Impact and Tactical Reload moved here
- Leadership has been added - This skill makes your team reload 10% faster
- Callout is now at level 15
- Single Fire skill has been moved here
Another thing I am pleased to announce is that the Microwave gun is now online and I have a snippet of its functionality to show you here today. This is also a trial of showing vids in WebM over Gif or other formats so please let me know if these work better for everybody.
http://ift.tt/1JikoFX
And our final dev days graph for this update can be found below:
http://ift.tt/1J9cX1T
For Killing Floor fans out there with Android Tablets (7 inches and above, recommended 2 gigs of ram) you can now find Killing Floor: Calamity (our top down twin stick shooter) in the Play Store. It is set up for single player, top-down mayhem with all your old favorite monsters, characters, perks and weapons on tablets, with 2-player on the Shield Android TV. Pick it up for your Android tablet here, now:
http://ift.tt/1PqEU6m
WWAUT - Burning Down The Chart
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