I don't know why in KF1 you would leave the ammo boxes when you are already full but in KF2 you would literally waste the ammo boxes with no gain.
Please prevent ammo supply pick ups when the player is fully stocked.
Tripwire look into this please.
Please prevent ammo supply pick ups when the player is fully stocked.
Tripwire look into this please.
Prevent picking up ammo supplies when you are FULLY stocked
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